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Posted (edited)

Building the first modified Rust client, this allows it to be a one-of-a-kind experience

An experimental client-side mod for a Steam-owned installation of Rust, exploring a 7 Days to Die-inspired conversion. The server target remains Carbon

Only the client has been modified so far it confirms:

- It only plays BloodMoon servers (Servers IP's) that are listed
- Plays the targeted server
- Modified the client
- Confirms if you own rust on steam.
- You can't access the server on the regular Rust client (client handshake for 0.4.0)
 

Things i want to experiment with is:

- Custom weather (Modified weather such as, red,dark night at day 7)
- Custom NPC's  (Completely made from blender)
- Custom Item's  (Not items with skins on it)
- Local Server creation within the client

 

Basically what i want to make:

A Custom Rust client with it's own gamemode, 7-days-to die experience as i liked that game but not the graphics. So basically a new kind of rust experience, the only problem is EAC, so i have to make my server insecure. Which is totally fine, i also will prevent users who are not running the Blood Moon client to join from the regular client.

 

 

Media:

 

image.png.ef9aae32598af12108e1e61c5dccc481.png

 

 

image.png.0dea2bee0656434cc738b75c4ca58e13.png

 

image.png.b830a57acfd4372b21aa607b95f540f5.png

Prototype Zombie.

prototype.png.12221d1a3c772392db24bafc96bd87f5.png

 

Updated version animated.

zombie.gif.4faa188cf393b32722ddbfe276e4b8bc.gif

 

 

Newest Zombie

image.png.e8d038573f96ef523dc37cfd4b763b86.png

 

Edited by TimFS

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