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The checks themselves are the source of the lag. It has to check the steam servers so you have a delay there as data is checked, and that delay will likely cause lag. Checking during gameplay will cause lag as well. If called on the player connecting, it can check what it needs to, and it's a once per connection thing. As soon as it starts checking players during gameplay, the lag will grow as the server has to keep making API calls to an external server )not to mention the extra data moving through the connection will have a small, but growing effect on the available bandwidth to communicate with players.

Posted
8 hours ago, The Friendly Chap said:

The checks themselves are the source of the lag. It has to check the steam servers so you have a delay there as data is checked, and that delay will likely cause lag. Checking during gameplay will cause lag as well. If called on the player connecting, it can check what it needs to, and it's a once per connection thing. As soon as it starts checking players during gameplay, the lag will grow as the server has to keep making API calls to an external server )not to mention the extra data moving through the connection will have a small, but growing effect on the available bandwidth to communicate with players.

thanks
Is there a way to prevent server lag?

  • RustLover changed the title to Make a plugin

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