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Question
Sixx
Ooops Admins.. i think i creat a support ticket... ohoh.. sorry for this... was not the plan....
Hello everyone. i'm not sure i'm right here. i loaded some prefabs from the site and integrated them into my map. Unfortunately, the map does not load and just gets stuck. in the log file I have the following message
Monument Navmesh Build took 0.84 seconds
(Filename: \ buildslave \ unity \ build \ Runtime / Export / Debug / Debug.bindings.h Line: 39)
NullReferenceException: Object reference not set to an instance of an object
at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <622100108423464eb70d44bb94c0f765>: 0
at MiningQuarry.ServerInit () [0x00021] in <622100108423464eb70d44bb94c0f765>: 0
at BaseNetworkable.Spawn () [0x00035] in <622100108423464eb70d44bb94c0f765>: 0
at BaseEntity.Spawn () [0x00000] in <622100108423464eb70d44bb94c0f765>: 0
at BaseEntity.SpawnAsMapEntity () [0x00068] in <622100108423464eb70d44bb94c0f765>: 0
at ServerMgr.SpawnMapEntities () [0x00038] in <622100108423464eb70d44bb94c0f765>: 0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <622100108423464eb70d44bb94c0f765>: 0
at Bootstrap + <StartServer> d__19.MoveNext () [0x002fb] in <622100108423464eb70d44bb94c0f765>: 0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c8dc2b468d1841099baa4dd8a110cc44>: 0
(Filename: <622100108423464eb70d44bb94c0f765> Line: 0)
can I use the message to see where the error is or what prefeb is causing it? In this case it is "MiningQuarry" somewhere on the map ? or do I misunderstand the log ? and can I see what is causing the error? so I could at least try to fix the map to get started. I've been creating since 3 weeks to build this map. it would be sad if I couldn't get the map going.
many thanks for your help
Edited by SixxSixx
40 answers to this question
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