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Posted

I saw a server during a Rust livestream that had a special feature:
It allowed players to collect custom loot and then issue commands through a "Command Items" plugin, similar to the "Dynamic Backpack Size (Level/Experimental)" feature described elsewhere. The logic for upgrading backpack capacity was implemented by configuring 'Backpack', and the `addsize*` command dynamically increased HP limits.

I'm wondering — are there any plugins that can achieve this kind of functionality or offer similar documentation?

I know that the "Better Health" plugin can set max health values based on VIP permissions, and some plugins allow fetching specified HP limits via custom fields and upgrading accordingly. However, I haven't found any plugin that supports *dynamically* increasing or decreasing values via command.

Was this implemented using existing plugins, or is it a new feature developed by "Rust Official"? 
The livestream claimed the server was a private/internal test server, but no confirmation was given.

Posted
On 10/6/2024 at 11:16 AM, CAOCAO said:

I saw a server during a Rust livestream that had a special feature:
It allowed players to collect custom loot and then issue commands through a "Command Items" plugin, similar to the "Dynamic Backpack Size (Level/Experimental)" feature described elsewhere. The logic for upgrading backpack capacity was implemented by configuring 'Backpack', and the `addsize*` command dynamically increased HP limits.

I'm wondering — are there any plugins that can achieve this kind of functionality or offer similar documentation?

I know that the "Better Health" plugin can set max health values based on VIP permissions, and some plugins allow fetching specified HP limits via custom fields and upgrading accordingly. However, I haven't found any plugin that supports *dynamically* increasing or decreasing values via command.

Was this implemented using existing plugins, or is it a new feature developed by "Rust Official"? 
The livestream claimed the server was a private/internal test server, but no confirmation was given.

It sounds like this server uses several different plugins to enable the described features. There are already many plugins that support such functionality. For example, the Command Items plugin allows you to assign commands to custom items. With the Custom Icon Creator tool, you can also create custom icons for these items. The Extra Loot plugin can be used to put the custom items into circulation. If a feature should only be available for a limited time, the IQPermissions plugin would definitely be interesting for that.
You just need to familiarize yourself with these tools a bit.

This has nothing to do with official Rust – the server is most likely fully modded.

Here are the plugins:

https://umod.org/plugins/extra-loot

Posted

Thank you very much for your reply!

As you mentioned, the functionality described on the server was indeed achieved using a combination of Command Items, Custom Icon Creator, and Extra Loot plugins to run it.

However, I may not have clearly expressed the specific "HP Dynamic Growth" functionality.

The detailed feature is:
For example, users normally have a maximum health (Max HP) of 100 by default.  
But the server initially sets all PVP players to 200 HP and PVE players to 100 HP.

By using a custom "+1HP" item, the user's Max HP increases to 201.  
Using another "+1HP" increases it to 202, and so on.  
Using a "+5HP" custom item would raise the Max HP to 207.

Additionally, some special custom items **decrease** Max HP — dropping a player’s limit down to 40, 20, or even as low as 5 (where the default is 100).  
Even if the player uses healing items afterward, they can only heal back up to their new maximum (e.g., 40 or 20), not higher.

Meanwhile, the server caps the absolute Max HP at 400.  
Players can only accumulate HP by continuously collecting and using these custom items. Even after reaching 400, using more items has no effect.

Currently, most plugins only allow setting a player’s Max HP statically when using certain items (usually treated as consumables),  
but **not** dynamically increasing or decreasing it.

So my question is:  
**Is there any plugin that can dynamically increase or decrease a player's Max HP limit through using custom items or commands?**

Posted
On 10/7/2024 at 6:09 AM, CAOCAO said:

Thank you very much for your reply!

As you mentioned, the functionality described on the server was indeed achieved using a combination of Command Items, Custom Icon Creator, and Extra Loot plugins to run it.

However, I may not have clearly expressed the specific "HP Dynamic Growth" functionality.

The detailed feature is:
For example, users normally have a maximum health (Max HP) of 100 by default.  
But the server initially sets all PVP players to 200 HP and PVE players to 100 HP.

By using a custom "+1HP" item, the user's Max HP increases to 201.  
Using another "+1HP" increases it to 202, and so on.  
Using a "+5HP" custom item would raise the Max HP to 207.

Additionally, some special custom items **decrease** Max HP — dropping a player’s limit down to 40, 20, or even as low as 5 (where the default is 100).  
Even if the player uses healing items afterward, they can only heal back up to their new maximum (e.g., 40 or 20), not higher.

Meanwhile, the server caps the absolute Max HP at 400.  
Players can only accumulate HP by continuously collecting and using these custom items. Even after reaching 400, using more items has no effect.

Currently, most plugins only allow setting a player’s Max HP statically when using certain items (usually treated as consumables),  
but **not** dynamically increasing or decreasing it.

So my question is:  
**Is there any plugin that can dynamically increase or decrease a player's Max HP limit through using custom items or commands?**

There are several plugins that certainly support such features. In my view, anything is possible—you just need to read through and search for many plugins. For example, the following plugins come to mind:

Posted
On 10/7/2024 at 6:09 AM, CAOCAO said:

Thank you very much for your reply!

As you mentioned, the functionality described on the server was indeed achieved using a combination of Command Items, Custom Icon Creator, and Extra Loot plugins to run it.

However, I may not have clearly expressed the specific "HP Dynamic Growth" functionality.

The detailed feature is:
For example, users normally have a maximum health (Max HP) of 100 by default.  
But the server initially sets all PVP players to 200 HP and PVE players to 100 HP.

By using a custom "+1HP" item, the user's Max HP increases to 201.  
Using another "+1HP" increases it to 202, and so on.  
Using a "+5HP" custom item would raise the Max HP to 207.

Additionally, some special custom items **decrease** Max HP — dropping a player’s limit down to 40, 20, or even as low as 5 (where the default is 100).  
Even if the player uses healing items afterward, they can only heal back up to their new maximum (e.g., 40 or 20), not higher.

Meanwhile, the server caps the absolute Max HP at 400.  
Players can only accumulate HP by continuously collecting and using these custom items. Even after reaching 400, using more items has no effect.

Currently, most plugins only allow setting a player’s Max HP statically when using certain items (usually treated as consumables),  
but **not** dynamically increasing or decreasing it.

So my question is:  
**Is there any plugin that can dynamically increase or decrease a player's Max HP limit through using custom items or commands?**

Hi, I'm currently working on a plugin that modifies max health without tea.

Maybe I can make a plugin that suits your needs.

Posted

I have carefully researched recommended plugins related to health features, but unfortunately, none of them include the functionality I described.
Plugins like Medics, Extra Life, Extra Tea, Custom Mixing, Injuries And Diseases, Cooking, Custom Mixing Table, Life Support, and other health or medical-related plugins have already been tested and applied on this server.

I have been following this livestream for three years, but this server has never been publicly accessible.
The server is always among the first to test newly released plugins from the plugin marketplace, integrating them into the game and creating a very innovative server structure.
Most plugins and prefabs released on Codefling.com have been tested and used on this server, and newly launched plugins on Codefling are usually tested within a few days.

For a time, I thought this server was designed specifically to test and verify plugin functionalities for Codefling.com.

However, I remain deeply interested in a few specific features from that server — one of them is the dynamic increase and decrease of maximum health (Max HP).
I never knew exactly how this was achieved.  
Through research and observation, I discovered that it behaves similarly to the dynamic backpack size (level/experimental) feature provided by the Backpacks plugin — but instead of backpack capacity, it dynamically adjusts Max HP.

I believe this assumption is correct, though I have no plugin development experience to fully confirm it.

Meanwhile, this server also uses plugins like Command Items, Custom Icon Creator, Extra Loot, and Backpacks to dynamically increase backpack size as players collect custom items.
Those custom items can be linked to `.addsize *` commands for backpacks.

However, I currently don't know of any plugin that allows setting maximum health using something like an "Increase *" command for Max HP, or a description similar to that.

I do know that the Custom Medics plugin has a MaxHealthIncrease setting, but it uses a duration and can only apply a temporary, fixed-value increase, rather than dynamically increasing or decreasing Max HP.

Of course, I don't have any plugin development skills or experience.
I'm simply a Rust fan and a small server owner who is passionate about realizing this type of feature.

I'm seeking the help and advice of plugin developers here.
I'm also deeply grateful to my friends who are willing to spend time answering my questions and providing suggestions.

We also look forward to the new plugins that YaMang-w will soon release, bringing us even better gaming experiences!

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