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ExcavatorLock

Not a Bug 1.0.4

J2
J2

Posted

ExcavatorLock plug-in problem

when the event start

image.png.339282f6cc12cfea5a12c12529ce93dc.png

 

after the event it still lock by nobody

image.png.5b8b78240f3915009aca32d146fd5821.png

 

and i want to suggestion to have multiplier option

 

Cahnu

Posted

Hello, currently the Heavy Excavator plugin doesn't integrate with Excavator Lock. Given that the excavator lock plugin looks to rely on a user to start the excavator for that message, it wouldn't work well with Heavy Excavator as the excavator is started by the server for the event and not a player.  I'm not familiar with Excavator Lock but in just looking it over, I don't see a great way for them to play nicely w/o modifications to both Excavator Lock and Heavy Excavator.

 

As far as the multiplier, I'm assuming you are referring to resource output? That may be something I add in a future update. 

J2

Posted

I use Excavator Lock because I'm running a PVE server
Excavator Lock is installed to avoid theft. If it can be done like
The PVE MODE used by KpucTaJl can avoid theft or robbery.

BTW The diesel time will also be modified according to the Excavator Lock config, instead of the default 2 minutes.

Cahnu

Posted (edited)

This is more of a request to integrate with Excavator lock. I'm not familiar with how PVE MODE works in detail but I believe it just creates specified PVE Zones. If so, I'm not sure how that helps with excavator lock unless excavator lock is already setup to look at these zones and ignore excavator if it's in a PVE Zone. It also looks like PVE mode is a paid extension. It also looks like it would require a good amount of work to integrate with the PVE Mode. Can you explain how you think PVE Mode would solve this problem? Feel free to reach out to me on discord as well if you'd prefer to talk there. I tend to be able to respond quicker there. My discord is: cahnu

Edited by Cahnu
Cahnu

Posted

Changed Status from Pending to Not a Bug

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