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Some problems with the plugin

Can't Reproduce 1.2.15 Next Version

BLAZ15
  • in Trade
BLAZ15

Posted

Hey,

The plugin are not working very well after testing with a player. the first trade was successful, but after that trade and when he was in combat but no more, we cannot trade anymore. it just said to us that the player in a building block area, but he doesn't. and when we decided to move to other area, it just let us do the trade command but not sending any message to let us know why the trade request not sent. 

I suggest you to test the plugin with some player and check all the restrictions of the plugin, like building block, combat and so on...
Because I think that the connection between NoEscape plugin to your plugin need some improving.

Please update the plugin because this is the only good plugin that I found for trading that his UI is nice 🙂 

BLAZ15

Posted (edited)

?

Edited by BLAZ15
BLAZ15

Posted

I'm sorry but if you can't give any support for your plugins, I want a refund on this plugin. 

this plugin does not work at all, I paid 10$ for nothing.

CosaNostra

Posted

Sorry a bit busy, Building Block is on the Todo list, Combatblock will see about that, the plugin was disignt to ofer a simple trade solution 

CosaNostra

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to Next Version

BLAZ15

Posted

I appriciate your work but I decided that I want a refund on this plugin.
I'm sure that you know what you're doing but I don't want to wait so long every time that the plugin will have some bugs that make the plugin to be broken. 
It's not just some NoEscape features that are missing or don't work, the plugin from my latest test just doesn't do what it needs to do that it's trading.

  • Administrator
Death

Posted

@CosaNostra any ETA on this update? Thank you!

CosaNostra

Posted

We did a recheck and unfortunately can't reproduce this 😕
a) The integration with NoEscape is super simple. The only one call to CanTrade hook is made.
We are either getting null as result (NoEscape did not blocked the request) or a string with a reason why (coming also from NoEscape). Nothing here can go wrong at our end.
b) In addition to NoEscape, we use rust's vanilla way to check when a player has a building block status: entities, vehicles and building blocks in proximity w/o auth privilege. Nothing can go wrong here either.
 

If you (or anyone else ever experiencing a similar issue) can provide us more and detailed information (noescape config/plugins set/video clips) we will investigate further.
But this was the only report of its kind at this time. Sorry for the inconvenience and delay in response.

CosaNostra

Posted

Changed Status from Work in Progress to Can't Reproduce

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