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Make the heli stay all the event duration ?

Closed 1.1.9

gdias92
gdias92

Posted (edited)

Is it possible ?

My Heli is going away after some time.

I set for him to stay 24 hours lol

 

{
  "Time to event start(in seconds, minimum 900)": 3600,
  "Random time to event start": false,
  "Minimum time to event start(in seconds, minimum 900)": 3600,
  "Maximum time to event start(in seconds)": 3600,
  "Minimum amount of online players to trigger the event": 1,
  "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3,
  "Crates amount(spawn every cargo drop)": 1,
  "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600,
  "Crates timer(in seconds)": 30,
  "Airdrops amount(spawn every cargo drop)": 0,
  "Airdrops lifetime(in seconds)": 7200,
  "NPCs amount(spawn every cargo drop)": 6,
  "NPCs lifetime(in seconds)": 3600,
  "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8,
  "NPCs health(0 - default)": 0,
  "NPCs damage multiplier": 1.0,
  "NPCs attack range": 150.0,
  "Minimum distance to NPC damage": 250.0,
  "Forcibly immobilize an NPC": false,
  "List of kits for each NPC(requires Kits plugin)": [
    "kit1",
    "kit2",
    "kit3"
  ],
  "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC",
  "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [
    "Airfield NPC1",
    "Airfield NPC2",
    "Airfield NPC3"
  ],
  "Event message(if empty, no message will be displayed)": "Airfield event started",
  "Calls a helicopter to the airfield after landing a cargo plane": true,
  "How long the helicopter will patrol the airfield (in minutes)": 2400,
  "Helicopter damage multiplier": 1.0,
  "Helicopter health": 10000.0,
  "Make helicopter fly away after end of patrol time": false,
  "Event marker on the map(will spawn a marker immediately after the start of the event)": true,
  "If true, spawn the marker only after the plane lands": false,
  "Event marker name": "[Nightmare] Airfield event",
  "Event marker lifetime(in seconds)": 3600,
  "Event marker transparency(0-1)": 0.75,
  "Event marker radius": 0.5,
  "Event marker color.R(0-1)": 1.0,
  "Event marker color.G(0-1)": 0.0,
  "Event marker color.B(0-1)": 0.0,
  "Use a custom place to land a cargo plane": false,
  "Custom place position": {
    "x": 463.83548,
    "y": 52.19391,
    "z": -116.711395
  },
  "Custom place rotation": {
    "x": 11.6294851,
    "y": 70.3533859,
    "z": -4.35833755E-07
  },
  "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false
}

 

Edited by gdias92
Fruster

Posted

Ok, i'll check it out. How long has your heli been patrolling the airfield?

Fruster

Posted

did you manage to solve the problem?

Fruster

Posted

Changed Status from Pending to Closed

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