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Airship not moving

Closed 2.0.9

gdias92
gdias92

Posted (edited)

The airship is not moving.

Is there a way to keep the airship flying through the map ? If not, could you implement ?

Edited by gdias92
KpucTaJl

Posted

Hi, I think your server won't thank you for this))) This will cause a very large drop in fps on your server

gdias92

Posted

Can you make it move ? It could move above the sea to avoid lag.

KpucTaJl

Posted

even though it will be over the sea, your server will have about 10-15 fps, most likely even lower

KpucTaJl

Posted

we are not talking about easy loading of the server, we are talking about the fact that the server will be loaded in such a way that it will not be able to work. He will have to move all the objects of the airship every small period of time, which is about 800-900 objects, and so on a dozen times a second. Most likely 10-15 fps is still a very good result, most likely it will cause the server to stop in most cases

gdias92

Posted

Let's try.

Can you do it ? I am still learning how to use oxide, otherwise I would do it myself.

KpucTaJl

Posted

to try this, I need to write a new plugin for this, it's about a month or two months of work)

KpucTaJl

Posted

we can't say about this action that let's try, this is a serious decision that requires additional resources and time. And also if it is necessary to do something like this, then it implies the creation of an absolute new plugin, then I do not see the point in using the current design for this, because I can say for sure that this action will be a failure. Then it is necessary to plan the design of the airship in such a way that building blocks are not used in it and that the number of objects is not 800, but a maximum of 100 or less. If you want to order a similar work from me, then you can contact me at Discord, we will discuss the terms of reference for this project and the cost of this work

KpucTaJl

Posted

@gdias92 I just talked to our mappers about your question. We can try to make the design of the airship so that it flies, but there are many restrictions, such as the number of objects and objects used, we can use only those objects that can be used in motion in Rust

Thus, the Mad Mappers team can start implementing your project, but we cannot give you a 100% guarantee that it will definitely work out and work perfectly

In any case, it is necessary to discuss the full terms of reference for this project, the deadlines for completing the order and the cost of the project. To do this, you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk), write a full description of the terms of reference and tag KpucTaJl and Jtedal

KpucTaJl

Posted

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