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Taking mats

Not a Bug 1.0.46

If players put mats in their TC that match the building grade, then the plugin is not called, at least for that grade.  We cannot currently bypass that and are dependent on decay being called in order to change it.  You can mitigate some of that by preventing material placement of specific or all types in tool cupboards using NoDecay configs.

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The only one I had seen that did that did so by attempting to pre-empt using its own timer to manage decay independently.  I played with it for a bit and it was tedious and hurt performance significantly.  Relocating the hook in oxide might be a better option assuming it can insert itself earlier in the process.  Given time I will try to look into options for independently manage decay without killing the server.  But, that is not a reality I have seen yet.

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