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Failed to call hook

Not a Bug 1.0.8

World_Gamerz
World_Gamerz

Posted

Received this as soon as the plane crashes 

 

| Failed to call hook 'OnPlayerDeath' on plugin 'BotReSpawn v1.1.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BotReSpawn.OnEntityKill (ScientistNPC npc, HitInfo info, System.Boolean killed) [0x00450] in <9785dd1364f346caafed0d254174cb49>:0 
  at Oxide.Plugins.BotReSpawn.OnPlayerDeath (BasePlayer player, HitInfo info) [0x0008b] in <9785dd1364f346caafed0d254174cb49>:0 
  at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b46] in <9785dd1364f346caafed0d254174cb49>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0
(00:36:46) | Failed to run a 1.00 timer in 'BotReSpawn v1.1.1' (NullReferenceException: Object reference not set to an instance of an object)
  at BasePlayer.OnKilled (HitInfo info) [0x00181] in <04f585683a96493faad31391f1d57446>:0 
  at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <04f585683a96493faad31391f1d57446>:0 
  at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <04f585683a96493faad31391f1d57446>:0 
  at BasePlayer.Die (HitInfo info) [0x0009b] in <04f585683a96493faad31391f1d57446>:0 
  at Oxide.Plugins.BotReSpawn+<RunSuicide>c__AnonStorey11.<>m__0 () [0x0007f] in <9785dd1364f346caafed0d254174cb49>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <99d545163fdd4d57a562df7989f2ca0a>:0

 

 

Fruster

Posted

Hi. There is a bug in the botspawn plugin, I can't know how this plugin works. Anyway the cargo plane crash plugin just spawns an npc with the npcplayertest prefab and kills it the moment it crashes. this can't be a bug.

Fruster

Posted

Changed Status from Pending to Not a Bug

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