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disconnecting: Exception (cs:71423): NullReferenceException:

Closed 2.4.6

TwoShoes
TwoShoes

Posted

I found this happends when using C4 on foundations about 50% of the time..  Also does the same thing using the MLRS on raidable bases. 

When a player gets kicked, this pops in the console.

disconnecting: Exception (cs:71423): NullReferenceException: Object reference not set to an instance of an object. LODComponent.GetDistance () (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODCell.ChangeLOD (System.Boolean force) (at <00000000000000000000000000000000>:0) LODGrid.RefreshAll () (at <00000000000000000000000000000000>:0) BasePlayer+<FinishedLoadingRoutine>d__156.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)

Could this be from turning on stability? 
Thanks

Ondraasek

Posted

have the same error at console, not sure if its causing raidable bases. I thought its Rust bug. if Nivex figure it out, it will be pretty cool if its raidable base ofc 🙂 thasnk you so much

Ondraasek

Posted

I am 100% sure that its doing NTeleportation plugin. Sometimes it freeze up players screen when loading after tele or it crash with error like this below.

So its rust or NTeleportation I think. All my players experience it when they do /tp

 

disconnecting: Exception (cs:71423): NullReferenceException: Object reference not set to an instance of an object. LODComponent.GetDistance () (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODCell.ChangeLOD (System.Boolean force) (at <00000000000000000000000000000000>:0) LODGrid.RefreshAll () (at <00000000000000000000000000000000>:0) BasePlayer+<FinishedLoadingRoutine>d__156.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)

 

nivex

Posted

yea I don't see how this is related to Raidable Bases

it is as you said likely just a teleport issue. ill have to find the game bug and prevent it from being triggered when teleporting... closing this though. you can discuss it further in the NTeleportation thread if you have more info. otherwise stay tuned for an update on umod 😃 

nivex

Posted

Changed Status from Pending to Closed

nivex

Posted

Changed Status from Closed to Pending

nivex

Posted

well I forgot the first comment before responding. lol im tired. still, i have no idea why that'd happen. definitely seems a game bug to me

Ondraasek

Posted

4 hours ago, nivex said:

yea I don't see how this is related to Raidable Bases

it is as you said likely just a teleport issue. ill have to find the game bug and prevent it from being triggered when teleporting... closing this though. you can discuss it further in the NTeleportation thread if you have more info. otherwise stay tuned for an update on umod 😃 

I did it already 😄 https://umod.org/community/nteleportation/42852-new-patch-lod-error

  • Like 1
Ondraasek

Posted

3 hours ago, nivex said:

well I forgot the first comment before responding. lol im tired. still, i have no idea why that'd happen. definitely seems a game bug to me

I think it is 100% not related to the plugin

  • Like 1
nivex

Posted

this does indeed appear to happen when teleporting using the NTeleportation plugin. please continue the discussion in the active uMod thread. closing this

nivex

Posted

Changed Status from Pending to Closed

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