Report reply RFC1920 Posted May 16, 2020 If you mean on server restart, then 1.0.2 hopefully fixes it. If you mean it won't load at all, please send any errors you can get from log files about Tides. Quote Share this comment Link to comment
Report reply Nick Phaxveyon Posted May 16, 2020 ... my Mistake, it works fine Quote Share this comment Link to comment
Report reply Nick Phaxveyon Posted May 16, 2020 ... but i have an Idea: very nice will be, if u can start / stop TIDED with the PlugIN "TimedExecute" from UMOD ! Quote Share this comment Link to comment
Report reply RFC1920 Posted May 16, 2020 Changed Status from Pending to ClosedChanged Fixed In to 1.0.3 Quote Share this comment Link to comment
Report reply RFC1920 Posted May 16, 2020 There are at least 2 ways now to automate this externally if you like. See the updated docs. Quote Share this comment Link to comment
Report reply Nick Phaxveyon Posted May 17, 2020 (edited) ... this is not, what i mean: i mean commands for TimedExecute like: start tide (tide goes with setting speed high) stop tide (tide goes with settings speed down) so user can start and stop without ure day and night settings and start it with they own time or random. it looks more realistic as start and stop all day same time Edited May 17, 2020 by Nick Phaxveyon --- Quote Share this comment Link to comment
Report reply RFC1920 Posted May 18, 2020 Actually, tides are dependent on the moon, so night start and day end is closer to reality. However, the command for setting oceanlevel itself could be automated using TimedExecute if you like without Tides. Quote Share this comment Link to comment
Report reply Nick Phaxveyon Posted May 21, 2020 this is not working: the problem iss, that with TimedExecute the plugin starts well (softly) and with stops not well (water suddenly goes back) i want, thats water goes on start softly higher and on stop water is slowly declining (goes slowly back) Quote Share this comment Link to comment