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NPC in water and play catch setup

Closed 2.4.4

RustCore
RustCore

Posted

Hello there,

i was  wondering what exactly "Kill Underwater Npcs": false does. Are the NPCs still there and can push a player if he goes near the aggro range?

And the other thing is "Allow Npcs To Play Catch When Equipped With Explosives". How do i set this up so that i have for example Scientists with weapons, Murders with meele weapon and also 2 or 3 Murders with explosives?

nivex

Posted (edited)

Kill Underwater Npcs will cause them to die when they walk into deeper water

Allow Npcs To Play Catch by putting the items in their weapon list. this is limited to 2 npcs by default (Amount That Can Throw Weapons)

"Weapon": [
  "machete",
  "chainsaw",
  "explosive.timed"
]

Allow Npcs To Play Catch When Equipped With Explosives will cause the explosive to detonate when it reaches the target

Amount That Can Throw Weapons does NOT define the amount that WILL throw weapons. this is a maximum amount only

the number chosen is random and is based on the amount of items in the list above. 2 items makes it a 50% chance, 3 items makes it a 33% chance, 4 items makes it a 25% chance, etc. there is 3 items in the list above so that will be a 33% chance. this number is also influenced by how many npcs you are spawning. so if you spawn more npcs then you will have better odds. either way it is not a problem as-is

Edited by nivex
  • Like 1
nivex

Posted

Changed Status from Pending to Closed

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