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allowRespawnWhenActive

Not a Bug 0.4.0

MingoBingo

Posted

what is this? there is nothing in the docs about it

 

also  "debug": false, is missing what is it?

RFC1920

Posted

debug, if true, enables a bunch of extra logging, primarily for development or finding problems.

allowRespawnWhenActive was supposed to be a check to allow the player to run mymini to kill and respawn their mini if they already had one.  I don't think it actually works.  If true, it will just tell the player that they already have a mini, which is opposite of the intended functionality.  This should probably just be removed at some point...

MingoBingo

Posted

allowRespawnWhenActive  is buggy when used with cooldown.

 

it destroys the heli when i try /mymini and THEN i get the cooldown xD

RFC1920

Posted

Changed Status from Pending to Not a Bug

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