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[low prio] Some things fail to skin on deployed

Closed 1.0.1

Brad Copp
Brad Copp

Posted

Not sure what it is,  but some things will fail to skin on deployed - in my case, the small woodbox. 

 

If it's crafted, the skin is applied to it immediately. If an unskinned wood box is deployed, it doesnt skin.

The large wood box for example skins fine on deploy 🤷‍♂️

 

 

image.png

SiCkNeSs

Posted

1 hour ago, Bad Cop said:

Not sure what it is,  but some things will fail to skin on deployed - in my case, the small woodbox. 

 

If it's crafted, the skin is applied to it immediately. If an unskinned wood box is deployed, it doesnt skin.

The large wood box for example skins fine on deploy 🤷‍♂️

 

 

image.png

Can you send me your config file

Brad Copp

Posted

6 minutes ago, SiCkNeSs said:

Can you send me your config file

{
  "Default Skins": {
    "box.wooden.large": 3588571100,
    "furnace": 3588586960,
    "door.hinged.wood": 3590994485,
    "door.hinged.metal": 3591005762,
    "door.double.hinged.wood": 3639526071,
    "largebackpack": 3639503723,
    "box.wooden": 3639515678
  },
  "Change Crafted Item Skins": true,
  "Change Placed Item Skins": true,
  "Version": {
    "Major": 1,
    "Minor": 0,
    "Patch": 0
  }
}

 

SiCkNeSs

Posted

@Brad Copp ok i looked into this, the prefab name is different for deployed and for items in the inventory (woodbox_deployed is the deployed prefab name).

So you would need to add both box.wooden (to catch the crafted one), and woodbox_deployed to catch the deployed one

SiCkNeSs

Posted

Changed Status from Pending to Closed

Brad Copp

Posted

Makes sense, it did cross my mind ,  thanks ! 

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