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Deep-Sea entering messages

Pending 2.2.7

ALiEN JiM
ALiEN JiM

Posted

Hi,

I’ve configured the enter and leave messages for the Deep Sea area, but nothing is appearing in chat. I’m not sure what I might be missing.

I’m using the same setup for player login and logout messages, and those are working correctly. I just can’t seem to get the Deep Sea player messages to trigger.

Thank you for your time and any help with this issue — I really appreciate it.image.png.bc6515d6d6b802eb7b27652ccf6610af.png

beee

Posted

Heyy, just tested it out seems to be functional and your settings seem fine, can you scroll down to show me groups/perms and blacklisted section?

Also are you using oxide or carbon?

ALiEN JiM

Posted

It is set up the same for login and login out chat massage, just default group for everyone.
image.png.f7b0ad89f10271ee38e9bfcefc60606a.png

ALiEN JiM

Posted

Sorry forgot to say I am using oxide, also a custom map even though that shouldn't matter I guess? Deep-Sea is South on my server.

beee

Posted

Yeah shouldn't matter but will try it out with a custom map tomorrow morning and get back to you. (your perms/groups look fine)

  • Love 1
ALiEN JiM

Posted

Hi Beee, 

Just to keep you up to date with my findings:

I performed a fresh reinstall and wipe, testing with both custom and procedural maps. The only plugin installed was AutomatedMessages — no other mods were running.

After further investigation and testing, I discovered the following:

If I go through the area as an admin with Vanish enabled, I get this console error:

"Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead." 

no other message appears.

If I go through as a normal player while mounted on a boat, no message appears.

If I go through as an admin using only noclip, I do receive the deep-sea entry message.

From what I can tell, the issue seems related to the difference between being put to sleep and waking up in the deep-sea zone, which is what triggers the message.

When mounted on a boat, the message does not trigger because the player is not put into a sleep state while driving. At the moment, the only way I can consistently trigger the message is by passing through the area with noclip enabled.

I hope this information is useful for your investigation.

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