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After update 0.3.2 NPCs stop roaming at all and do not die

Closed 0.3.2 0.3.3

ToliburtiX
ToliburtiX

Posted

Hello,

thanks for the great testet update, again.

Because the whole thing with placing stashes/boxes when inventory overflows does still not work (see Inventory overflow boxes are placed in a row) , I was glad 'til today the NPCs just died where they are and gave back the loot in their corpse in the way configured when inventory was full, and a new NPC spawns.

This no longer works since update 0.3.2, either. They get stuck in the moment the inventory is full. They don't move, they don't die, just standing there forever. And no new NPCs spawns.

And yes, I deleted the Bots.json and also did unload/load the plugin, and also rnpc init.

Thanks a lot.

walkinrey

Posted

Hi, it’s still in progress

walkinrey

Posted

Changed Status from Pending to Closed

Changed Fixed In to 0.3.3

ToliburtiX

Posted

Hello,

this issue is NOT FIXED !  

if you want for some reason bots NOT to place boxes/stashes all over the map when inventory overflows, and disabled it, since update 0.3.2 the NPCs get stuck in the moment the inventory is full. They don't move, they don't die, just standing there forever. And no new NPCs spawnsAlso setting "Suicide timer if the bot does not reach the destination point..." does not help. (I made a ticket for it) They stay forever. After a while all harvesting/collecting bots on the map are stuck.

Before update 0.3.2 they just died and released the loot in a corpse/backpack like configured.

As a workaround for now, you can enable the stash/box for inventory overload and set its lifetime to some seconds.

Same stuck NPCs you get, when enabled inventory overload boxes, and set the max. number for example to 5 and the lifetime of the boxes to something about an hour or more. As soon as there are 5 boxes and the NPC has a full inventory, it gets stuck like described above. Waiting for the first box decay, placing a new one, getting stuck again, and so on.

Greetings

walkinrey

Posted

what's the bot's state when they're stuck? /rnpc vis command

walkinrey

Posted

your map is (seed 4548765, worldsize 3000), correct? can i also have your config so i can try to reproduce

ToliburtiX

Posted

1 hour ago, walkinrey said:

your map is (seed 4548765, worldsize 3000), correct? can i also have your config so i can try to reproduce

You are right, I already gave you the information and downloadlink for the map in the other thread. Will send you my config as pm, skin-ids for my bots dont need to be public.  😉

 

ToliburtiX

Posted

2 hours ago, walkinrey said:

what's the bot's state when they're stuck? /rnpc vis command

2026024.JPG.3f03aef2380172f1123f2d5a02075dbb.JPG

ToliburtiX

Posted

Billy is waiting in Oxums gasstation restroom for a day now. Wants to go to Satellite Dish, but does not find a way out. Please help him.  Good Morning Dog GIF20F9011.JPG.680dbd9f751e3fbedc2ed2dd2c1c4197.JPG

walkinrey

Posted

Did he spawn there or did he enter on his own? If he didn't spawn there then most likely as i said earlier Rust's BaseNavigator made a path for him there and now can't find the exit. You can try to set "Use only NavMesh navigation?" to true.

walkinrey

Posted

on monday-tuesday we'll publish an update it should fix most of the issues 

ToliburtiX

Posted

1 hour ago, walkinrey said:

Did he spawn there or did he enter on his own? If he didn't spawn there then most likely as i said earlier Rust's BaseNavigator made a path for him there and now can't find the exit. You can try to set "Use only NavMesh navigation?" to true.

They do both. Sometimes they spawn in closed prefabs, with no chance to get out.
Sometimes, what looks really cool, they walk in buildings and roam for example the inside gasstation. In that situation they mostly find the way out again.

Looking ahead for the update.

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