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Drexl

Posted

Hello here is the config file you asked me to post.  As mentioned earlier, certain new entities i add to the config do not persist after a server restart. To add to this, I know that these items have this issue even without the plugin.  They just sort of seem to act this way.  hoping theres a way to have the plugin take care of the data for these entities to respawn them where they were deployed initialy.  Any help is great thanks!

SpawnEverything(1).json

Scalbox

Posted

Plugin updated, version 1.5.4

1) Added: New Karuza vehicle [Limousine - Charity Special]

2) Updated: Removed the default minimum cooldown of 1 second

3) Added: Persistence for NPC entity spawn

Scalbox

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.5.4

Drexl

Posted

amazing work! thanks so much for your help

  • Like 1
Scalbox

Posted

Hi,

there was a problem with the fix I made for you, and I had to modify the plugin.

For entities that disappear after a restart, set this new property to true:

"Force persistence. Set to true if the spawned entity disappears after a server restart. Default: false.": true

  • Like 1
Drexl

Posted

Hi again! thank you for this update.  Was also curious if there is a way to group certain spawns into their own collection for organization. trees for example would have its own list of prefabs so when you spawn a tree it would pull from the collection and spawn one of the tree prefabs from that list?

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