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Bases decaying while players are online and plenty of upkeep

Pending 2.2.6

OgGinja
OgGinja

Posted (edited)

So i have been having this weird issue the last 3-4 wipes. Randomly i will get players putting in tickets of bases decaying and walls/floors anything missing when they log back in the next day. I have even had reports of things disappearing right in front of players while they were online. I get to their base and they have plenty of upkeep but base hp is down like its decaying. They have all had plenty of upkeep so that shouldnt have been the issue. The only plugin i have that would do any kind of decay on bases is Abaondoned bases so asking for your assistance. I have attached my config for you to look at and see if you see any issues. Basicly how i run the server is you have 2 groups, default 30hour offline protection and vip 50 hour offline protection. I believe i have it setup to where the bases do not decay/disappear via this plugin. I want the bases to only turn raidable once someone shoots the base after they have been offline for determined time and the base be raidable forever or until the default decay kicks in.  DIdnt like how a base became raidable but after a certian time it would not be raidable and decay...players would roam the map see the decayed/raided base and wouldnt be able to blow up remaining boxes/doors. 

AbandonedBases.json

Edited by OgGinja
nivex

Posted

heya, this plugin doesn't handle decay and doesn't cause random entities to disappear. it doesn't protect the server, PVE plugins do that. this plugin is for converting bases into events or destroying them, after the configured time, that have been abandoned by players. your config is good for what you want, but you should enable these two options:

Quote

"Do Not Destroy Base When Despawn Timer Expires": false,

"Do Not Destroy Manually Converted Base When Despawn Timer Expires": false,

entities disappearing is caused by another plugin. BetterTC was known to do this, but the developer fixed that weeks ago. so it shouldn't be caused by that plugin.

I don't know what would cause your entities to decay unless they had no TC or upkeep but you said they do. that should not be handled by any plugin, and that is not handled by TruePVE. decay is handled by server convars provided by the game. make sure the server and your plugins are up to date.

if you want players to attack bases in order convert them into an abandoned event after the configured time then they need the attack permission, and you need to use a PVE plugin that supports this plugin. PVE plugins other than TruePVE need to use the required hooks, or implement their own behavior that handles it completely on its own. most PVE plugins do that already.

Quote

abandonedbases.attack - lets players hunt bases and convert them by attacking if they're abandoned
abandonedbases.attack.time - shows players how much time is left before a base becomes abandoned when they attack it
abandonedbases.attack.lastseen - required to see the last time the player was online when attacking a base

they don't need time or lastseen, but time is pretty helpful.

OgGinja

Posted

Yeah I do have the better tc plugin.

nivex

Posted (edited)

was it up to date?

edit: a vanilla bug is causing this too but definitely make sure plugins are updated.

Edited by nivex
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