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Does not see the econimics plugin loaded

Pending 1.3.5

Mortis
Mortis

Posted

12/02 15:24:08 | [Bradley Drops] ====== Harmony Patching Begin ======

12/02 15:24:08 | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeaponAiming

12/02 15:24:08 | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeapons

12/02 15:24:08 | [Bradley Drops] INFO: ✓ Patched: CH47HelicopterAIController.CalculateDesiredAltitude

12/02 15:24:08 | [Bradley Drops] INFO: ✓ Patched: HackableLockedCrate.RefreshDecay

12/02 15:24:08 | [Bradley Drops] INFO: Successfully applied 4 Harmony patches!

12/02 15:24:08 | [Bradley Drops] ====== Harmony Patching Complete ======

12/02 15:24:08 | [Bradley Drops] economics not found, giving/spending reward points is not possible until loaded.

12/02 15:24:08 | Loaded plugin Bradley Drops v1.3.5 by ZEODE

The plugin loads and works, except for the reward thing. It seems that the plugin does not see the economics plugin.
I have restarted both plugins in different order and still it doesn't seem to think the economics plugin isn't loaded.

According to players, the seem to be gifted rewards in the form of scrap they can use as scrap AND also as economics 'cash' and the icon is loading a skin that doesn't seem to to appear..

The reward settings are as follow:

 

"Reward Options": {
    "Rewards Plugin (ServerRewards | Economics)": "economics",
    "Currency Unit Displayed e.g: RP | $": "Cash",
    "Enable Rewards": true,
    "Share Reward Between Players Above Damage Threshold": false,
    "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree",
    "Enable XP Reward": true,
    "Share XP Between Players Above Damage Threshold": false,
    "Award XP Including Players Existing Boosts": false,
    "Enable Scrap Reward": false,
    "Share Scrap Between Players Above Damage Threshold": false,
    "Enable Custom Reward Currency": false,
    "Share Custom Reward Between Players Above Damage Threshold": false,
    "Custom Reward Currency Item": {
      "ShortName": "item.shortname",
      "SkinID": 0,
      "Custom Display Name (leave blank unless creating custom items)": ""
    },
    "Rewards multipliers by permission": {
      "bradleydrops.examplevip1": 1.25,
      "bradleydrops.examplevip2": 1.5,
      "bradleydrops.examplevip3": 1.75
    }

Am I just not seeing it? I use the same settings in HeliSignals...

BTW, great plugins that players really enjoy. Keep up the good work

Mortis

Posted

I think I have found the problem.

You can delete this post.. Sorry..

  • Like 1
ZEODE

Posted

What was the issue?

Mortis

Posted

33 minutes ago, ZEODE said:

What was the issue?

The issue wasn't the "economics not found", I dont use economics for BradleyDrop but a custom 'cash' item in the loottable i've put in with LootTable & Stacksize manager.
The Scrap issue was a skinID for scrap that was placed in the BradleyDrop config that was set to 123456789. Don't know if I'd put it there as a placeholder or not, but it was giving the Scrap with the skinID loading arrows in the icon, which would not load because obvious reasons.

Sometimes when you own multiple servers, it all gets a bit confusing i guess 😛

Still great plugins that people really enjoy on my server!

ZEODE

Posted

Yeah it can get confusing with multiple servers!

If you don’t use Economics you should not have the reward plugin option enabled, but I’m guessing you worked that out?

Also, there is an option to give custom reward items directly to players too in the config. You can add whatever item shortname you use for cash and the skin ID in the custom reward config settings.

Mortis

Posted

21 hours ago, ZEODE said:

Yeah it can get confusing with multiple servers!

If you don’t use Economics you should not have the reward plugin option enabled, but I’m guessing you worked that out?

Also, there is an option to give custom reward items directly to players too in the config. You can add whatever item shortname you use for cash and the skin ID in the custom reward config settings.

Yeah, figured it out.

I put the custom item in the loot crates, i like the visual part of it, openin gup a crate and seeing it, it adds to the excitement i think. But I'm sure I have some other uses for it in the future! 

thanks!

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