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Failed to create agent because it is not close enough to the NavMesh

Pending 0.3.1

HolyMoly
HolyMoly

Posted

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh

 

My console is getting spammed with this error. If i o.unload RoamingNPCs it stops and doesnt occur anymore.

Seems like the RoamingNPCs spawn where they shouldnt. I was playing procedural map with size 5000 last wipe and had that happened now i play procedural map size 3500 and still have it happen.

 

 

I tried setting: "Use only NavMesh navigation?": false,

but it doesnt fix the problem.  Is there any solution? as you can see in the time stamps it floods the console which makes it unusable.

 

 

 

HolyMoly

Posted

Ok so i deleted the Bots Data file and used setting: "Use only NavMesh navigation?": false,   also i set the suicide timer lower:         "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 60.0,     this made it way better. It just comes rarely now.   What happens tho is that a lot of NPC die due to Cannon whatever that means.  Maybe if they spawn outside of map???

2/13 8:59:38 AM [Info] Austin[190011220] was killed by Cannon at (744.91, 34.87, 951.79)

2/13 8:59:42 AM [Info] Alfred[189999240] was killed by Cannon at (-677.93, 29.60, 120.53)

2/13 9:00:09 AM [Info] Scientist[1067] was killed by autoturret_deployed (entity) at (-260.14, 11.42, -734.19)

2/13 9:00:29 AM [Info] Austin[190012680] was killed by Cannon at (1210.21, 4.59, -987.32)

2/13 9:00:39 AM [Info] Alfred[190000760] was killed by Cannon at (-1112.34, 0.23, 859.74)

2/13 9:00:46 AM [Info] Bob[189984940] was killed by Cannon at (1123.46, -0.84, -365.31)

2/13 9:00:57 AM [Info] Alfred[190003800] was killed by Cannon at (457.61, 21.38, -352.65)

2/13 9:00:58 AM [Info] Austin[190006840] was killed by Cannon at (1010.60, 43.97, 918.86)

2/13 9:01:02 AM [Info] Alfred[190005320] was killed by Cannon at (-1175.43, -1.03, -975.37)

2/13 9:01:13 AM [Info] Alfred[189999240] was killed by Cannon at (-180.93, -0.10, 1086.38)

walkinrey

Posted

are you using random spawn points?

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