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spam is back

Pending 1.3.0

Watcher
Watcher

Posted

[ArcticBaseEvent] ArcticBaseEvent has begun

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread.

aimacak

Posted (edited)

19 hours ago, Watcher said:

[ArcticBaseEvent] ArcticBaseEvent has begun

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread...

(22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread.

Hello, I've read your previous ticket a bit ( https://codefling.com/files/support/14120-console-spam/ ) and I can tell you for sure that the reason for the spam has been with you all this time, at least the current one. This may seem strange to you, but it is true, this spam causes a lot of simultaneously running events multiplied by the number of players on the server with advanced map marker, change the markers in all events to simple and make sure of this.


About it from before ticket, if you interesting:

Failed to create agent because it is not close enough to the NavMesh


When an NPC wants to move, it uses NavMesh coordinates. If it can't find them, it tries endlessly, but fails, which is what causes the errors you mentioned. Typically, this is due to incorrect NPC coordinates or an incorrect NavMesh type, which can be specified in the preset file oxide/data/NpcSpawn/Preset/, previously, it was also specified for each preset, but they were located in oxide/data/BetterNpc/

Edited by aimacak
Watcher

Posted

1 hour ago, aimacak said:

Hello, I've read your previous ticket a bit ( https://codefling.com/files/support/14120-console-spam/ ) and I can tell you for sure that the reason for the spam has been with you all this time, at least the current one. This may seem strange to you, but it is true, this spam causes a lot of simultaneously running events multiplied by the number of players on the server with advanced map marker, change the markers in all events to simple and make sure of this.


About it from before ticket, if you interesting:

Failed to create agent because it is not close enough to the NavMesh


When an NPC wants to move, it uses NavMesh coordinates. If it can't find them, it tries endlessly, but fails, which is what causes the errors you mentioned. Typically, this is due to incorrect NPC coordinates or an incorrect NavMesh type, which can be specified in the preset file oxide/data/NpcSpawn/Preset/, previously, it was also specified for each preset, but they were located in oxide/data/BetterNpc/

Thats wierd, because it wasn't there until the plugin update and the NavMesh problem is not only related to NpcSpawn and BetterNpc.
Its mostly a problem with custom maps.

aimacak

Posted

8 minutes ago, Watcher said:

Thats wierd, because it wasn't there until the plugin update and the NavMesh problem is not only related to NpcSpawn and BetterNpc.
Its mostly a problem with custom maps.

Yes, but even on a Custom Map, the final reason is incorrect coordinates or the navmesh type at the NPC) You can use the game console to spawn NPCs anywhere on the map, for example, on the road, ( spawn scientistnpc_oilrig / spawn scientistnpc_patrol) and they will stand still and spam you in the console, my console hides these messages and I see them only in the log file itself

Watcher

Posted

4 hours ago, aimacak said:

Yes, but even on a Custom Map, the final reason is incorrect coordinates or the navmesh type at the NPC) You can use the game console to spawn NPCs anywhere on the map, for example, on the road, ( spawn scientistnpc_oilrig / spawn scientistnpc_patrol) and they will stand still and spam you in the console, my console hides these messages and I see them only in the log file itself

Custom map creators blame RustEdit do you think they are wrong?

aimacak

Posted

17 minutes ago, Watcher said:

Custom map creators blame RustEdit do you think they are wrong?

Well, I can't say that right away. My experience with custom maps isn't great. I tried it a couple of times and was disappointed, perhaps for my own reasons. That's why I only talked about that error and the reason it appeared. Perhaps there are some other nuances... If you could give me a clear example of a map with these errors, especially if RustEdit was blamed for something, I'd be interested in tinkering with it 😉

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