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Closed 3.1.7

sanguss
sanguss

Posted

Hi,
after updating BetterNPC and NpcSpawn I followed the update notes and set everything up step by step.

NPCs are spawning correctly, but all previous NPC settings are effectively gone.
NPCs now spawn naked and without behavior unless everything is manually rebuilt in NpcSpawn presets.

This makes it feel like all existing BetterNPC bots were not properly migrated.
Even simple setups (like a basic vanilla Scientist) now require a lot of manual work, and it’s very easy to think something is broken when it’s actually just empty presets.How can I make it so that the bots have settings again?

sanguss

Posted

I reinstalled everything, completely deleted the old data and config, and now the bot settings are there, but unfortunately all my previous bot settings from BetterNPC are gone, but that's okay.

aimacak

Posted

3 hours ago, sanguss said:

I reinstalled everything, completely deleted the old data and config, and now the bot settings are there, but unfortunately all my previous bot settings from BetterNPC are gone, but that's okay.

Hello, you write that the settings are back, but they are reset 🙂 if you have backup oxide/data/BetterNpc before the upgrade, I can help you restore them, send me this folder.

sanguss

Posted

Hey, thank you so much! But I was a bit too quick and deleted the files.Shocked Dog GIF

  • Haha 1
aimacak

Posted (edited)

1 hour ago, sanguss said:

Hey, thank you so much! But I was a bit too quick and deleted the files.

Oh, sometimes, be more careful in the future 🙂 I wish you good luck with the settings 😉 

Edited by aimacak
sanguss

Posted

I have another problem. I tried to place bots on a custom monument, but somehow they don't want to go there. It's the sailing ship monument, a ship standing on water. But otherwise, everything works normally.

 

aimacak

Posted

28 minutes ago, sanguss said:

I have another problem. I tried to place bots on a custom monument, but somehow they don't want to go there. It's the sailing ship monument, a ship standing on water. But otherwise, everything works normally.

 

Did I understand correctly that you don't have an npc on the ship in the plugin you sent?)
I'm not sure, but it's like there haven't been updates to this plugin for a long time.. maybe there are files in the archive in the folder data/NpcSpawn/NavMesh?

image.png

sanguss

Posted

Yes, before the npcspawn update it worked; you could place bots there. Could it be because of the water? Because it works perfectly fine on land and also on normal vanilla monuments.

aimacak

Posted

6 minutes ago, sanguss said:

Yes, before the npcspawn update it worked; you could place bots there. Could it be because of the water? Because it works perfectly fine on land and also on normal vanilla monuments.

And try with NpcSpawn version 3.1.9, maybe the changes to NPC sleep will help you. 
And I also ask you once again to check the contents of the folder with the Sailing Ship plugin from codefling, perhaps there are additional NavMesh files for NpcSpawn, because you yourself said that you deleted all the files when updating.

sanguss

Posted

SailingShip (1).json I've now tried it with the new version, but the same thing is happening. Here's the JSO file that appears when I create a new spawn point and a new position. I can only create one position at a time. As soon as I try to create a second one with the /SpawnPointAddPos command, the chat no longer shows what's happening; only the first time it shows that a position was successfully set. but no bot spawns

aimacak

Posted

21 minutes ago, sanguss said:

SailingShip (1).json I've now tried it with the new version, but the same thing is happening. Here's the JSO file that appears when I create a new spawn point and a new position. I can only create one position at a time. As soon as I try to create a second one with the /SpawnPointAddPos command, the chat no longer shows what's happening; only the first time it shows that a position was successfully set. but no bot spawns

this command implies using the following format: /SpawnPointAddPos 1 Launch Site, where 1 is the preset number from top to bottom in the data/BetterNpc/Monument/Launch Site file.json, when you enter a command into this file, in this case, the coordinate where you are located is added to the first preset. 
Is your ship moving or is it static? Do you have a procedural map or custom?

sanguss

Posted (edited)

The ship is stationary and doesn't move; it's completely static. The map is a custom one, Waterworld by Niko. What I don't understand is that it works perfectly fine everywhere else, just not there.

Edited by sanguss
aimacak

Posted

20 minutes ago, sanguss said:

The ship is stationary and doesn't move; it's completely static. The map is a custom one, Waterworld by Niko. What I don't understand is that it works perfectly fine everywhere else, just not there.

can u add me in discord? @shrpndfcsd

aimacak

Posted

The problem was solved in discord, thanks.

KpucTaJl

Posted

Changed Status from Pending to Closed

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