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Whats happend'¿?

Pending 1.1.0

efero

Posted

 

When I put your JSON in my project, I get this message blocking Skinner completely. Why?

Exception (cs:140534): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %cf5561211d48ecb5d54940c766710cf4e847a811+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0

BenDer

Posted

Please tell me how you installed this file and whether you read the instructions about the correct installation sequence.?

BenDer

Posted

28 minutes ago, efero said:

 

When I put your JSON in my project, I get this message blocking Skinner completely. Why?

Exception (cs:140534): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %cf5561211d48ecb5d54940c766710cf4e847a811+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0

Correct Installation Sequence:

1. In the console, stop the plugin: oxide.unload Skinner

2. Open the oxide/data/Skinner folder, delete the old file and upload the new file named ImportedSkins.json

3. In the console, start the plugin again: oxide.load Skiinner

efero

Posted

I followed those steps perfectly, I even reinstalled Skinner by default, and as soon as I replace the default JSON file with yours, some players can't load anything after receiving that message on the screen kicking them from the server, while others stay in but no longer searches for Skinner skins or allows them to be applied to your character; it just freezes. Even after deleting and reinstalling everything from scratch, including Skinner, and replacing the other JSON file in the data folder with yours, the same error persists as before deleting it.

 

BenDer

Posted

What version of skinner do you have?

efero

Posted

the last update of the 12 january this year 

BenDer

Posted

well, the error indicates that the problem is in the plugin, it doesn't want to read a small image, it wants a large one, some of the skins have a small preview and that's why such a conflict occurs, it's better to ask the plugin author and show him this error, because the data file just contains a list of different skins from the workshop

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