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After starting this file, killing NPCs will no longer trigger random attacks!

Pending 2.0.0

DuGe
DuGe

Posted

After starting this file, killing NPCs will no longer trigger random attacks!

Razor

Posted

24 minutes ago, laodu said:

After starting this file, killing NPCs will no longer trigger random attacks!

Send ,me your config also r you using better npc? or any plugin replacing normal nc's

DuGe

Posted

My server hasn't installed the Better NPC plugin.

Razor

Posted

they may be on cooldown "Authorized players Cooldown minutes before random raided again by chance": 180000000, us a global cooldown set it lower and delete the data file.

DuGe

Posted

{
  "pLogs": {
    "76561199466395851": {
      "NPCKILLS": {
        "emboss1": 1
      },
      "_totalNpcKills": 0
    }
  }
}
"Authorized players Cooldown minutes before random raided again by chance": 1,
I killed 10 emboss1, and it always shows as quantity 1 in the data. No NPC attack was triggered, and there was no cooldown time.

DuGe

Posted

For each test, I deleted all the data and reloaded the plugin.

DuGe

Posted

{
  "pLogs": {
    "76561199466395850": {
      "NPCKILLS": {
        "emboss1": 0,
        "scientistnpc_oilrig": 1,
        "scientistnpc_heavy": 1
      },
      "_totalNpcKills": 0
    }
  }
}
I have killed many heavily armored scientists, but their count has remained at 1, with no change, and no NPC attacks have been triggered.

DuGe

Posted

NPC with the name "emboss1" generated by the BotReSpawn plugin.

Razor

Posted (edited)

I will check but im assuming something is conflicting as default npc are not even counting for ya  back up ya config and reset it and enable the npc kills and see if it starts counting oil_rig ones.

 

Edited by Razor
DuGe

Posted

I have tested it many times according to your method, and the results are always the same. I think there must be some conflict somewhere. This kind of situation happens occasionally. However, after the official update this time, it has occurred more frequently.

DuGe

Posted

I only retained the RandomRaids plugin for testing, with "scientistnpc_heavy": 1. This value has always been 1 and does not increase. Strangely, on my other test server B, NPC raids are functioning normally.

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