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"Same Key"

Closed 2.0.0

PistOffBastd
PistOffBastd

Posted

I noticed this a couple of weeks ago, but have just been kicking the can down the road, Ive been getting this with BetterNpc. I sent the same data to those guys, but BetterNpc stops loading at the RandomRaid "Same Key" issue. Im not sure where to turn for support on this one, so ive submitted it to both of yall. If its self inflicted, any idea what i may have done?

 

[CSharp] Started Oxide.Compiler v successfully

22:07:53

[BetterNpc] File Oxum's Gas Station has been loaded successfully!

[BetterNpc] File Power Plant has been loaded successfully!

[BetterNpc] File Radtown has been loaded successfully!

[BetterNpc] File RandomRaids has been loaded successfully!

[BetterNpc] File RandomRaids has been loaded successfully!

ArgumentException: An item with the same key has already been added. Key: RandomRaids

at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0

at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0

at Oxide.Plugins.BetterNpc.LoadMonumentSpawnPoints () [0x00085] in <67cc48d67f554c918fe50a8c44414ead>:0

at Oxide.Plugins.BetterNpc+<LoadAllFiles>d__50.MoveNext () [0x0006a] in <67cc48d67f554c918fe50a8c44414ead>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0

UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

Oxide.Plugins.BetterNpc:OnServerInitialized()

Oxide.Plugins.BetterNpc:DirectCallHook(String, Object&, Object[])

Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[])

Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])

Oxide.Core.Plugins.Plugin:CallHook(String, Object[])

Oxide.Game.Rust.RustCore:OnPluginLoaded(Plugin)

System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&)

System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)

System.Reflection.MethodBase:Invoke(Object, Object[])

Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[])

Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])

Oxide.Core.Plugins.Plugin:CallHook(String, Object[])

Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])

Oxide.Core.OxideMod:CallHook(String, Object[])

Oxide.Core.OxideMod:PluginLoaded(Plugin)

Oxide.Plugins.<>c__DisplayClass6_0:<LoadPlugin>b__0(Boolean)

Loaded plugin BetterNpc v1.3.3 by KpucTaJl

Oxide.Plugins.CompiledAssembly:<LoadAssembly>b__16_0(Byte[])

Oxide.Plugins.<>c__DisplayClass17_0:<ValidateAssembly>b__2()

Oxide.Core.OxideMod:OnFrame(Single)

Oxide.Core.Unity.UnityScript:Update()

PistOffBastd

Posted

Sorry, this was 100% Self Inflicted. I dropped your files, in their folder.
RandomRaids.JPG.3d5ca5ba2e6d0149401f5d0f4448282a.JPG

  • Like 1
Razor

Posted

Changed Status from Pending to Closed

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