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Items (Bag) Disappear Map Terrain Bug sometimes

Pending 2.1.6

m3dus4
m3dus4

Posted

I noticed a few issues and feature requests regarding the plugins and wanted to bring them up here, since posts under “Discussion” seem to get overlooked sometimes.

• The boss’s main loot container and the legendary white stash can still fall below the ground if the terrain allows it. This can make the loot inaccessible.

So i ask imthenewguy
It would be great if the legendaryitemperks NPC drop container logic could be changed to use inventory space instead. Additionally, could the hotbar be considered a valid inventory space for the plugin’s give command, with a fallback to the main inventory if possible?


For BossMonster:
Could item text (lore) be added as well, so ItemPerks-enhanced items can be used in the loot pool for maybe  5x tools etc. ?
This was requested a few weeks ago, but I’m not sure if it was seen in Discussion Channel..

Thanks for your work on these plugins, and I appreciate you taking the time to look into this.

aimacak

Posted

3 hours ago, m3dus4 said:

I noticed a few issues and feature requests regarding the plugins and wanted to bring them up here, since posts under “Discussion” seem to get overlooked sometimes.

• The boss’s main loot container and the legendary white stash can still fall below the ground if the terrain allows it. This can make the loot inaccessible.

So i ask imthenewguy
It would be great if the legendaryitemperks NPC drop container logic could be changed to use inventory space instead. Additionally, could the hotbar be considered a valid inventory space for the plugin’s give command, with a fallback to the main inventory if possible?


For BossMonster:
Could item text (lore) be added as well, so ItemPerks-enhanced items can be used in the loot pool for maybe  5x tools etc. ?
This was requested a few weeks ago, but I’m not sure if it was seen in Discussion Channel..

Thanks for your work on these plugins, and I appreciate you taking the time to look into this.

Hello, could you show your problem on video or at least on screenshots so that I understand exactly what your problem is? Regarding your suggestion for imthenewguy, if you wanted him to see it too and participate in the dialogue, you need to mark him with the @ symbol in front of his nickname.

Regarding your suggestion for getting legendary items after killing Bosses, in my opinion, there are enough parameters in the preset settings to implement this ( oxide/data/Boss Monster/Bosses/*.json ), as far as I know, all the features of the objects are given by the combination of shortname + SkinID, DisplayName - usually for convenience, but the preset settings have everything from this list.
If you are shooting a video, I also ask you to specify one of the items you need with a 100% chance in the preset and show me part of the configuration with this item so that I can see what happens to your loot after the death of the Boss.

  "Own loot table (if the loot table type is 1 or 5)": {
    "Minimum number of items": 2,
    "Maximum number of items": 2,
    "Use minimum and maximum values? [true/false]": false,
    "List of items": [
      {
        "ShortName": "scrap",
        "Minimum": 100,
        "Maximum": 200,
        "Chance probability [0.0-100.0]": 100.0,
        "Is this a blueprint? [true/false]": false,
        "SkinID (0 - default)": 0,
        "Name (empty - default)": ""
      },
      {
        "ShortName": "syringe.medical",
        "Minimum": 15,
        "Maximum": 25,
        "Chance probability [0.0-100.0]": 100.0,
        "Is this a blueprint? [true/false]": false,
        "SkinID (0 - default)": 0,
        "Name (empty - default)": ""
      }
    ]
  },


 

aimacak

Posted

I've studied Item Perks: Legendary Items a bit, as far as I can see, SkinID is not used there in the configuration.. As far as I understand, you can create individual settings for each Boss separately in the Legendary Items configuration, in the Loot profiles (1st screenshot) section, and specify your own list of Legendary Items (2nd screenshot) for each of them. If I understood correctly about the bags, and these bags fall into the texture after death (3rd screenshot), then it seems to me that the developer of Legendary Items, at Bosses' death, could create these drop_items at a low height so that they are guaranteed to appear above the surface of the map.
@imthenewguy

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