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kicked: RPC Error in OnProjectileAttack

Pending 1.3.0

romzar
romzar

Posted

Bomber[4064023] was killed by [Saea] verstapen[2948064/76561199445221636] at (750.51, 20.63, 1244.30) 08:55:34 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at BaseCombatEntity.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnProjectileAttack_Patch0(BasePlayer,BaseEntity/RPCMessage) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <4a8675d0fdb04a78becadde562d78f49>:0) at UnityEngine.Debug:LogException(Exception) at BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) at BaseEntity:SV_RPCMessage(UInt32, Message) at ServerMgr:OnRPCMessage(Message) at ServerMgr:OnNetworkMessage(Message) at Facepunch.Network.Raknet.Server:ProcessRead(NetRead) at Network.BaseNetwork:Cycle() at ServerMgr:Update() NullReferenceException: Object reference not set to an instance of an object at BasePlayer.OnDied (HitInfo info) [0x00482] in <4a8675d0fdb04a78becadde562d78f49>:0 at ScientistNPC.OnDied (HitInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) [0x00018] in <4a8675d0fdb04a78becadde562d78f49>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnProjectileAttack_Patch0(BasePlayer,BaseEntity/RPCMessage) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x009b3] in <4a8675d0fdb04a78becadde562d78f49>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() 190.135.201.43:57242/76561199445221636/verstapen kicked: RPC Error in OnProjectileAttack


happen some times when killing a npc. not always, but frequently enough to players complain about.

aimacak

Posted

On 11/30/2025 at 7:48 PM, romzar said:

Bomber[4064023] was killed by [Saea] verstapen[2948064/76561199445221636] at (750.51, 20.63, 1244.30) 08:55:34 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at BaseCombatEntity.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnProjectileAttack_Patch0(BasePlayer,BaseEntity/RPCMessage) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <4a8675d0fdb04a78becadde562d78f49>:0) at UnityEngine.Debug:LogException(Exception) at BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) at BaseEntity:SV_RPCMessage(UInt32, Message) at ServerMgr:OnRPCMessage(Message) at ServerMgr:OnNetworkMessage(Message) at Facepunch.Network.Raknet.Server:ProcessRead(NetRead) at Network.BaseNetwork:Cycle() at ServerMgr:Update() NullReferenceException: Object reference not set to an instance of an object at BasePlayer.OnDied (HitInfo info) [0x00482] in <4a8675d0fdb04a78becadde562d78f49>:0 at ScientistNPC.OnDied (HitInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) [0x00018] in <4a8675d0fdb04a78becadde562d78f49>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnProjectileAttack_Patch0(BasePlayer,BaseEntity/RPCMessage) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x009b3] in <4a8675d0fdb04a78becadde562d78f49>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() 190.135.201.43:57242/76561199445221636/verstapen kicked: RPC Error in OnProjectileAttack


happen some times when killing a npc. not always, but frequently enough to players complain about.

Hello, please provide the DefendableBases configuration file and the data folder for testing.

aimacak

Posted

Thank you for contacting support, I'm glad if your problem is solved, if not, you can write here, even in a closed topic, or join the Mad Mappers Discord server, where you can also create a ticket and communicate in real time, which sometimes greatly speeds up problem solving. And I apologize if this message has caused you any discomfort, you can ignore it, thank you for your understanding.

aimacak

Posted

@romzar

Hello, I apologize for the strange sequence of messages and the long wait, do you still have this problem?

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