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After players rob the loot in the password box, it is common for the activity to not end.

Pending 3.0.12

laodu
laodu

Posted

After players rob the loot in the password box, it is common for the activity to not end.
The specific situation is as follows: When the remaining time of the activity is 8 minutes, it will automatically become 15 minutes remaining, and this change in remaining time will be repeated continuously, resulting in the activity never ending.

laodu

Posted

DomeEvent and TrainYardEvent

CrazyRust

Posted

I tested both plugins and this error did not occur.

laodu

Posted

The fact is, I have encountered many situations where the player plundered all the boxes and the activity lasted for more than 2 hours, exceeding the configured time of 1 hour. After inspection, it was found that the time inside the circle kept repeating and increasing. But it happened. As for the reason, you need to have professional skills to check it.

laodu

Posted

This picture already illustrates the issue. All loot boxes have been plundered by players, and the UI interface also shows that there are no boxes. But the time displayed on the UI interface is about 14 minutes. But this 14 minute time will never be completed, and when there are about 7 minutes left, this time will become 15 minutes again to continue the countdown. I hope the author carefully checks the logic in the plugin. Your other plugin dome event is also in the same situation.

QQ图片20251207091659.png

CrazyRust

Posted

I also run a public server where my plugins are hosted. And I don't have this problem. First, try deleting the config file and restarting the plugin. Or it could be that there is a conflict with another plugin.

 

My public server IP:  136.243.13.46:28020

Test server: 212.73.137.3:27195

laodu

Posted

Your reasons cannot convince me. If you haven't encountered such a situation, you should blame other authors for the problem. Furthermore, I am also a PVE server administrator who has been operating for many years. Although I am not a professional C # technician, I can still identify general code issues or logic, and I can also write some simple event plugins. Secondly, my server has a fixed active player base of around 50-90, with over 500 players entering each month. For your instance, our server needs to start 5-12 times a day, with a current probability of around 3 days. This means that there is a chance of encountering the situation I mentioned once after starting around 35 events. This is my explanation. As for whether you will check your plugin again, that is your right, but I cannot give you a good review.

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