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Floating containers after leaving harbour

Not a Bug 1.3.5

Matnat
Matnat

Posted

When ship leaves either of the harbours the containers that the vanilla harbour event put on it stay floating in the air at harbour and do not de-spawn, also as mentioned in one of the other post it will clip over top of any other cargo ship in the harbour including other mods such as KpucTaJl Harbor Event. also has no pve mode so not suitable for pve servers 

Cahnu

Posted

Hi, This plugin does support TruePVE but may not work with other PVE plugins. It is recommended to only have one cargo event plugin at a time as they currently don't support avoiding each other and will overlap if they are in the same position as you mentioned.

Cahnu

Posted

Changed Status from Pending to Not a Bug

Matnat

Posted

So are you going to address the fact that containers are left floating in the air after the cargo ship associated to your plugin docks at the harbor as this dose not happen with either the normal vanilla cargo ship or the harbor event plugin also this mod constantly spams the console with nav mesh errors to the point i do not use it as it drops the server fps from well over 60 to in the teens 

Cahnu

Posted

My understanding was the containers are only left floating in the air due to overlapping cargo ships which isn't supported. I currently run this on multiple servers of my own and am not experiencing this issue. Can you confirm if this is happening when there are not other cargo ships clipping through it?

Matnat

Posted

This mod was tested on a clean server build with only it (Heavy Cargo Ship Event) and basic admin tools installed and I was still getting the same issue's 

Cahnu

Posted


Just to be clear this plugin does support TruePVE for PVE servers as shown in the plugin listing page. It does not currently support the paid PVE plugin called PVEMode. So it is suitable for PVE servers as many customers run these type of servers including myself. I also explained this is designed to replace the standard cargo ship and doesn't support multiple cargo ships being on the map. So those two points are not bugs and are as designed.

 

As for the crates issue, I've tested this quite a few times both coming into harbor and leaving and am not seeing any issues with the crates getting stuck. If I can recreate that I'd be happy to fix it. I've mentioned this in other places but if you want to reach out in discord and perhaps provide more details around it I can try to help.

Matnat

Posted

I have removed this mod from my server as it also excessively spams the server console with errors causing massive server side fps drops affecting game play and not worth the headaches 

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