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Invisible Seats / Broken Vendors

Closed V1.1 V1.2

Arctic
Arctic

Posted (edited)

I recently purchased and have encountered two issues. 

1) There are multiple invisible seats around the outpost. Pretty much any interactable seat is not visible. Picture attached.

2) The vendors appear to be broken and are all set to "Output Outfitters". I've tried multiple fixes including but not limited to:

  • Re-downloading the monument/vending presets.
  • Remove the monument, save and close the map, remove the monument/presets from my files, re-add the monument/presets to files, re-add the monument in the editor. 
  • Break the monument prefab and set every vending machine manually to be custom and set each vending preset individually.

For some reason, regardless of what I attempt, it just doesn't work. I've placed other monuments that contain vending machines that work fine on the same map, so I'm not sure what could possibly be causing this. My work-around currently is using an addon to set the vending machines manually.

image.png

Edited by Arctic
clarifying attempted fixes.
Ionut Shiro

Posted

Good morning

Do you have rustedit.dll installed on your server for the vending machines?

I'm checking myself now in editor for chairs also

Ionut Shiro

Posted

Changed Status from Pending to Closed

Changed Fixed In to V1.2

Arctic

Posted

Tried the new update, works great now! 

I do have the Rust Edit plugin installed, all the shops now appear as normal, minus the fact they all show as Output Outfitters (Pic included). Not a big deal for me, at all, but just in case you wanted to look into it at any point. Could potentially be some type of problem on my end with old data.

 

The other thing that happened after the update was this guy chilling in the floor of the first floor shop area (pic included). If you aren't able to replicate this, I might nuke my directory and re-install everything to make sure it's not some sort of problem with my files. 

 

Either way thanks for fixing the main problem! Really impressed with the turn-around and earned a 5-star from me for sure. image.png.9b9b3636942735457ecf37336bfd3685.png

 

 

 

 

 image.png.e1329fce40a54166049d28828adab25a.png

Ionut Shiro

Posted

That's strange , when you place the prefab in RustEdit and break it can you make sure you enable custom vending profile on each of it?

Also don't forget to add the VendingPresets folder from zip file to your RustEdit Vending Presets folder

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