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Specific skinned items

Pending 1.0.27

howden89
howden89

Posted

Hi, I want to make certain items that can be looted but not have random skins. I want horticulture with a farmers set, a hunter with a hunter set etc. So farmer will have farmer skin, hunter will have hunter skin. 

 

thanks

  • Curator
imthenewguy

Posted

6 hours ago, howden89 said:

Hi, I want to make certain items that can be looted but not have random skins. I want horticulture with a farmers set, a hunter with a hunter set etc. So farmer will have farmer skin, hunter will have hunter skin. 

 

thanks

The problem with that is that items can roll with multiple perks. How would the skin be handled then?

howden89

Posted

I want to add just 1 perk so for the farmer set I will give horticulture and give them all a different %. Hat 10%, Hoodie 10% and pants 5% and give them a set skin then do the same for butcher etc. Is this possible. I dont want loads of different perks with loads of different skins if you get me

  • Curator
imthenewguy

Posted

12 minutes ago, howden89 said:

I want to add just 1 perk so for the farmer set I will give horticulture and give them all a different %. Hat 10%, Hoodie 10% and pants 5% and give them a set skin then do the same for butcher etc. Is this possible. I dont want loads of different perks with loads of different skins if you get me

You would need to use ItemPerks:Legendary items if you wanted to setup static rolls/skins.

Allows you to create named items.

    "Black Ops Kilt": {
      "Item shortname": "roadsign.kilt",
      "Item skin": 3037708026,
      "Restrict enhancement": true,
      "Announce in chat when this item drops for the player?": true,
      "Send a UINotify message to the player when this item drops?": false,
      "List of perks and modifiers that the item has [perk: modifier]": {
        "UncannyDodge": 0.15
      },
      "Description about the item that is shown when mousing over the ownership banner [blank/null = nothing]": null,
      "How many armor mod slots will the item spawn with? [won't exceed item definitions max cap]": 0
    },

Which can then be added to drop sources:

    {
      "Loot source": "Woodcutting",
      "Prefab shortname, boss profile, event name [null if not required]": null,
      "A list of required skin IDs [null if not required]": [],
      "Identifiers to exclude from consideration [List - null if not required]": [],
      "Drop chance [%]": 0.0,
      "Should we consider loot chance modifiers that the player may have?": false,
      "Items that can drop from this source [profile name: drop weight]": {
        "The Woodcutter's Pride": 100,
        "Evergreen Blessing": 25,
        "Forester's Edge": 50
      }
    },
    {
      "Loot source": "Mining",
      "Prefab shortname, boss profile, event name [null if not required]": null,
      "A list of required skin IDs [null if not required]": [],
      "Identifiers to exclude from consideration [List - null if not required]": [],
      "Drop chance [%]": 0.0,
      "Should we consider loot chance modifiers that the player may have?": false,
      "Items that can drop from this source [profile name: drop weight]": {
        "Miner's Treasure": 100,
        "Krag's explosive pickaxe": 25
      }
    },

 

  • Curator
imthenewguy

Posted

Item perks alone wasn't designed for static values/skins unless you had another plugin creating the item/setting the value/skin etc.

howden89

Posted

Ah ok that makes sense. I will use that one instead then. I appreciate the speedy reply and the help

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