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road npc loot bug

Pending 1.3.3

Bubles Buternuts
Bubles Buternuts

Posted

the npc on the road does not drop default loot same settings as my other npc set to 0 for default correct short name of ammo or other items tried a few same results but if i change the 0 to 1 for own loot it works but if i set my monument npc to 0 the correct loot drops 

 

 "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 1,
      "Own list of locations (not used for Road and Biome)": [],
      "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": true,
      "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0,
      "The path to the crate that appears at the place of death (empty - not used)": "",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 0,
        "Maximum numbers of prefabs": 0,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "ammo.rifle",
            "Minimum": 1,
            "Maximum": 10,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ]
}

Bubles Buternuts

Posted (edited)

this bug is also happening in sulfuret quarry and some other locations as above soe locations fine some are not, also when i use the command to spawn in an npc for the custom spawn it does not do the x y z cords it always puts the npc at the highest point, it also spawns in 2 to 3 npc rather than one defeating the purpose in my opinion 

Edited by Bubles Buternuts
Bubles Buternuts

Posted

fixed the bug, at least i think it was a bug on the date file  monuments the line  "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, 

 

change the 4 at the end to a 5 this will allow you to use the 0 ie 0-default loot table so it should look like this instead 

 

"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,

and not this  "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4,

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