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Icon HUD not displaying

Pending 1.0.10

MichuX
MichuX

Posted

Hello!

I hope you’re doing well.
I just wanted to mention that the icon on top isn’t showing, so players can’t tell whether their weapon is enchanted or not. The icons only appear when the effect is active or on cooldown.

Even when using the default configuration, the result is the same.

It would be really helpful for players to see whether a weapon is enchanted at any time — it makes it easier to know when to use it and notice the effect.

Thank you for your time and effort!

Kind regards

  • Curator
imthenewguy

Posted

1 hour ago, MichuX said:

Hello!

I hope you’re doing well.
I just wanted to mention that the icon on top isn’t showing, so players can’t tell whether their weapon is enchanted or not. The icons only appear when the effect is active or on cooldown.

Even when using the default configuration, the result is the same.

It would be really helpful for players to see whether a weapon is enchanted at any time — it makes it easier to know when to use it and notice the effect.

Thank you for your time and effort!

Kind regards

The item should have a name that indicates it's enchanted.

Ill think about adding some UI to indicate it down the track.

 

MichuX

Posted

On 11/4/2025 at 11:00 PM, imthenewguy said:

The item should have a name that indicates it's enchanted.

Ill think about adding some UI to indicate it down the track.

 

The item doesn't show any indication about it's enchanted. maybe because it is looted in crates.

Some UI to indicate that it is enchanted would be appreciated. 

MichuX

Posted

There is no track now for players to see if the weapon is enchanted or not, new ui is needed to let players know about it.

For now I am using the /info skins about it but very hard to get them understanding.

  • Curator
imthenewguy

Posted (edited)

2 hours ago, MichuX said:

There is no track now for players to see if the weapon is enchanted or not, new ui is needed to let players know about it.

For now I am using the /info skins about it but very hard to get them understanding.

This setting changes the prefix of the items name: "Naming prefix to show that the item is enhanced. Leaving empty will not adjust the items name."

The default value is "Enhanced". This means that if a player finds an Assault rifle that's enhanced, its name will be "Enhanced Assault Rifle".

You can also set skin IDs that can be assigned to items when they are made. 

There is also compatibility with UINotify when a player finds an item.

"Send notification when an Enhanced item drops from a barrel or crate"

 

Edited by imthenewguy
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