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Support for basic blueprint fragment

Closed 1.5.6 1.6.0

kokobeware

Posted (edited)

Hi, how can setup custom rate (2x) for the basic blueprint fragments? I'm already using alphaloot for my global loot system, so I dont want to apply anything that overwrite my present loot configuration, but I can't figure out how to applys 2x rate to this item since you pick them up from desk. 

I've try adding it to the personel rate section, but it dosent seem to do anything 

      },
      "Personal rates for items [shortname + modifier]": {
        "basicblueprintfragment": 2.0
      }
    },

Edited by kokobeware
spelling mistakes
tofurahie

Posted

17 hours ago, kokobeware said:

Hi, how can setup custom rate (2x) for the basic blueprint fragments? I'm already using alphaloot for my global loot system, so I dont want to apply anything that overwrite my present loot configuration, but I can't figure out how to applys 2x rate to this item since you pick them up from desk. 

I've try adding it to the personel rate section, but it dosent seem to do anything 

      },
      "Personal rates for items [shortname + modifier]": {
        "basicblueprintfragment": 2.0
      }
    },

I upload update right now

tofurahie

Posted

Changed Status from Pending to Closed

Changed Fixed In to Next Version

kokobeware

Posted

5 hours ago, tofurahie said:

I upload update right now

Do you mind explaning what i'm doing wrong here? Still dont see the results, here my complete config file, i'm only using the default rate. 

{
  "Setup UI command": "rs",
  "Premission for setup UI": "gatherlootmultiplier.setup",
  "Summarize all rates from all players' permissions": false,
  "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": {
    "Enable respawn rate multipliers": false,
    "Junk piles respawn rate multiplier": 0.8,
    "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75
  },
  "Custom Rates": [
    {
      "Permission": "gatherlootmultiplier.default",
      "[LOOT] Gobal rate": 1.0,
      "[GATHER] Gobal rate": 2.0,
      "[GATHER] Production rates [global rate * production rate * category rate]": {
        "Tea": 1.0,
        "Querry": 1.0,
        "PumpJack": 1.0,
        "Chainsaw": 1.0,
        "Excavator": 1.0,
        "Jackhammer": 1.0,
        "MetalDetector": 2.0
      },
      "[LOOT] Categories rates [global rate * category rate]": {
        "Weapon": 1.0,
        "Construction": 1.0,
        "Items": 1.0,
        "Resources": 1.0,
        "Attire": 1.0,
        "Tool": 1.0,
        "Medical": 1.0,
        "Food": 1.0,
        "Ammunition": 1.0,
        "Traps": 1.0,
        "Misc": 1.0,
        "Component": 1.0,
        "Electrical": 1.0,
        "Fun": 1.0
      },
      "Personal rates for items [shortname + modifier]": {
        "basicblueprintfragment": 2.0
      }
    },
    {
      "Permission": "gatherlootmultiplier.vip",
      "[LOOT] Gobal rate": 3.0,
      "[GATHER] Gobal rate": 5.0,
      "[GATHER] Production rates [global rate * production rate * category rate]": {
        "Querry": 1.0,
        "PumpJack": 1.0,
        "Chainsaw": 1.0,
        "Excavator": 1.0,
        "Jackhammer": 1.0,
        "Tea": 1.0,
        "MetalDetector": 1.0
      },
      "[LOOT] Categories rates [global rate * category rate]": {
        "Weapon": 1.0,
        "Construction": 1.0,
        "Items": 1.0,
        "Resources": 1.0,
        "Attire": 1.0,
        "Tool": 1.0,
        "Medical": 1.0,
        "Food": 1.0,
        "Ammunition": 1.0,
        "Traps": 1.0,
        "Misc": 1.0,
        "Component": 1.0,
        "Electrical": 1.0,
        "Fun": 1.0
      },
      "Personal rates for items [shortname + modifier]": {}
    }
  ],
  "[LOOT] Ignore loot containers [prefabs]": [
    ""
  ]
}

tofurahie

Posted

2 hours ago, kokobeware said:

Do you mind explaning what i'm doing wrong here? Still dont see the results, here my complete config file, i'm only using the default rate. 

{
  "Setup UI command": "rs",
  "Premission for setup UI": "gatherlootmultiplier.setup",
  "Summarize all rates from all players' permissions": false,
  "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": {
    "Enable respawn rate multipliers": false,
    "Junk piles respawn rate multiplier": 0.8,
    "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75
  },
  "Custom Rates": [
    {
      "Permission": "gatherlootmultiplier.default",
      "[LOOT] Gobal rate": 1.0,
      "[GATHER] Gobal rate": 2.0,
      "[GATHER] Production rates [global rate * production rate * category rate]": {
        "Tea": 1.0,
        "Querry": 1.0,
        "PumpJack": 1.0,
        "Chainsaw": 1.0,
        "Excavator": 1.0,
        "Jackhammer": 1.0,
        "MetalDetector": 2.0
      },
      "[LOOT] Categories rates [global rate * category rate]": {
        "Weapon": 1.0,
        "Construction": 1.0,
        "Items": 1.0,
        "Resources": 1.0,
        "Attire": 1.0,
        "Tool": 1.0,
        "Medical": 1.0,
        "Food": 1.0,
        "Ammunition": 1.0,
        "Traps": 1.0,
        "Misc": 1.0,
        "Component": 1.0,
        "Electrical": 1.0,
        "Fun": 1.0
      },
      "Personal rates for items [shortname + modifier]": {
        "basicblueprintfragment": 2.0
      }
    },
    {
      "Permission": "gatherlootmultiplier.vip",
      "[LOOT] Gobal rate": 3.0,
      "[GATHER] Gobal rate": 5.0,
      "[GATHER] Production rates [global rate * production rate * category rate]": {
        "Querry": 1.0,
        "PumpJack": 1.0,
        "Chainsaw": 1.0,
        "Excavator": 1.0,
        "Jackhammer": 1.0,
        "Tea": 1.0,
        "MetalDetector": 1.0
      },
      "[LOOT] Categories rates [global rate * category rate]": {
        "Weapon": 1.0,
        "Construction": 1.0,
        "Items": 1.0,
        "Resources": 1.0,
        "Attire": 1.0,
        "Tool": 1.0,
        "Medical": 1.0,
        "Food": 1.0,
        "Ammunition": 1.0,
        "Traps": 1.0,
        "Misc": 1.0,
        "Component": 1.0,
        "Electrical": 1.0,
        "Fun": 1.0
      },
      "Personal rates for items [shortname + modifier]": {}
    }
  ],
  "[LOOT] Ignore loot containers [prefabs]": [
    ""
  ]
}

Just to make sure, do you test it on newly spawned blueprints after you loaded plugin and set config?

kokobeware

Posted (edited)

12 hours ago, tofurahie said:

Just to make sure, do you test it on newly spawned blueprints after you loaded plugin and set config?

Yeah, I think that must be where I made a mistake, everything seem to work fine now. Thx for the fast support, I really appreciate it. 

Edited by kokobeware
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