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NPC Loots

Pending 3.0.7

maxalt
maxalt

Posted

Thank you for the fun plugin!

 

I have a question about the loot items of Scientists inside Raidable Bases.

Currently, Scientists’ loot includes assault rifles, miniguns, purifiers, etc., but I want to make it the same as the loot of blue Scientists.

In this case, which items in /data/RaidableBases/Profile/[difficulty].json should I modify, and how should I rewrite them to achieve this?

nivex

Posted

hi, you can use the Alternate Scientist Loot in those profiles. the npcs are heavy scientists so they will drop heavy scientist loot unless you change it.

example

    "Spawn Alternate Default Scientist Loot": {
      "Prefab ID List": [
        "junkpile_pistol",
        "roam",
        "roamtethered"
      ],
      "Enabled": true,
      "Disable All Prefab Loot Spawns": false
    },

 

maxalt

Posted

Thank you!

By the way, how is the loot of Murderers determined??

nivex

Posted

np, the same way. they are scientists

maxalt

Posted

Murderers don’t have the setting item "Spawn Alternate Default Scientist Loot": — is this setting shared with them?

nivex

Posted (edited)

@maxalt

yes, they are scientists

if you want to specify actual murderer prefab names then murderers will use them. if you specify only scientist prefabs then it will be only scientist loot.

"scarecrow", "scarecrow_dungeon", "scarecrow_dungeonnoroam"

Edited by nivex
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