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NRE after Sept FW

Closed 1.2.1 1.2.2

0g.Ghost.7373
0g.Ghost.7373

Posted

Getting disconnected on connect. Looked at log and this is the only error.

Server Exception: Player Update
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.BetterNpcNames.GiveName (HumanNPC npc, System.String Title, System.Boolean UseName, System.Boolean UseLetter) [0x00030] in <505b9757e42b4f2abdb3086dd5604ca8>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Plugins.BetterNpcNames+ScientistNPC_DisplayName.Prefix (System.String& __result, ScientistNPC __instance) [0x00086] in <505b9757e42b4f2abdb3086dd5604ca8>:0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch12(ScientistNPC)
  at BasePlayer.Save (BaseNetworkable+SaveInfo info) [0x0008a] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0000e] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000ba] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at BasePlayer.SendEntityUpdate () [0x0000c] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at BasePlayer.ServerUpdate (System.Single deltaTime) [0x0019f] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at BasePlayer.ServerCycle (System.Single deltaTime) [0x0017d] in <048b01fc85be4706bb9434f6f59d9c07>:0 
  at ServerMgr.Update () [0x00282] in <048b01fc85be4706bb9434f6f59d9c07>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()

 

  • Like 1
Somescrub

Posted

I am getting the same error and same disconnect behavior - follows with an Entities Out Of Order error (client side)

  • Like 1
Krungh Crow

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.2.2

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