Jump to content

Error of the map

Pending 3.0.1

Answer

Posted

Hi, this is happening to all custom maps, facepunch broke the custom monument markers. Hopefully they'll fix them soon

Answer

Posted

Hi, I believe they will fix this on monday.

This is the latest news from facepunch:
Screenshot2025-09-06185442.png.222b5d6d2f9a6f9c96e8962581fd0943.png

ITALIA MILANO

Posted

Do you think we can easily install the map tomorrow? Or are there still problems? Do you have a guide on exactly what to do to install it? I was able to do it last time, but I had a lot of trouble with the DLLs, etc., since it's not written anywhere, the configuration, etc.

Thank you in advance

Answer

Posted

Hey, facepunch fixed the monument map markers.

I don't have a guide, but oxide and the rustedit.dll extension are easy to install and don't require configuration. Just make sure the server is offline when you install them

Oxide: umod.org/games/rust
Rustedit.dll extension: github.com/k1lly0u/Oxide.Ext.RustEdit

ITALIA MILANO

Posted

Ok thanks, and what about configuring the BetterNPC and NPCSpawn plugins? For example, in the Missile Silo, is it normal for custom NPCs not to move?

 

a6298dee-5df2-4878-804c-658e67109f4c.png

Answer

Posted

NPC spawn doesn't need to be configured. Also, make sure you delete the previous better npc configs (the files in oxide/data/BetterNpc/Custom) as the NPC in your screenshot is not from kingstown's BetterNpc config

ITALIA MILANO

Posted

OK, I'm removing them because users have complained. And I've reduced them. Does this error happen to everyone in the map? Or is it just me? (foto attached) Anyway, there's another problem: everyone's complaining about not finding any nodes. Even though it's vanilla, actually, when browsing, there are very few nodes, and in server.cfg I set: spawn.resource_scale "4" spawn.resource_group_scale "3" But that's still not enough. Is there some configuration I need to change for this node spawning? Because before the custom map, it was perfect. Thanks in advance.

immagine.png.9d3d6090e4bcd8e628e346cb77fabf6d.png

Answer

Posted (edited)

22 hours ago, ITALIA MILANO said:

OK, I'm removing them because users have complained. And I've reduced them. Does this error happen to everyone in the map? Or is it just me? (foto attached) Anyway, there's another problem: everyone's complaining about not finding any nodes. Even though it's vanilla, actually, when browsing, there are very few nodes, and in server.cfg I set: spawn.resource_scale "4" spawn.resource_group_scale "3" But that's still not enough. Is there some configuration I need to change for this node spawning? Because before the custom map, it was perfect. Thanks in advance.

immagine.png.9d3d6090e4bcd8e628e346cb77fabf6d.png

Hi, I just increased the ore spawn topologies in the v3.0.3 update. I also fixed the tower floating - looks like facepunch broke the "tower fortifications" prefab that was underneath as it is no longer usable.

Edited by Answer
2m

Downloads

Total number of downloads.

9.5k

Customers

Total customers served.

137.7k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.