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Console errors - on player update

Closed 1.2.0 1.2.1

Somescrub
Somescrub

Posted (edited)

Caught it when I disconnected - this is actually kicking me out of the game. I attached the in-game error for entities out of order.


Server Exception: Player Update

Server Exception: Player Update

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.BetterNpcNames.Letter () [0x00000] in <3f43616505a74cbd81d2008ac53a4838>:0

at Oxide.Plugins.BetterNpcNames.GiveName (HumanNPC npc, System.String Title, System.Boolean UseName, System.Boolean UseLetter) [0x00029] in <3f43616505a74cbd81d2008ac53a4838>:0

at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)

at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.

at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at Oxide.Plugins.BetterNpcNames+ScientistNPC_DisplayName.Prefix (System.String& __result, ScientistNPC __instance) [0x00086] in <3f43616505a74cbd81d2008ac53a4838>:0

at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch2(ScientistNPC)

at BasePlayer.Save (BaseNetworkable+SaveInfo info) [0x0008a] in <344620d89c124f7590979ebd41b9b59c>:0

at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <344620d89c124f7590979ebd41b9b59c>:0

at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0000e] in <344620d89c124f7590979ebd41b9b59c>:0

at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000ba] in <344620d89c124f7590979ebd41b9b59c>:0

at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <344620d89c124f7590979ebd41b9b59c>:0

at BasePlayer.SendEntityUpdate () [0x0000c] in <344620d89c124f7590979ebd41b9b59c>:0

at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <344620d89c124f7590979ebd41b9b59c>:0

at BasePlayer.ServerUpdate (System.Single deltaTime) [0x00236] in <344620d89c124f7590979ebd41b9b59c>:0

at BasePlayer.ServerCycle (System.Single deltaTime) [0x00174] in <344620d89c124f7590979ebd41b9b59c>:0

at ServerMgr.Update () [0x00278] in <344620d89c124f7590979ebd41b9b59c>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception, Object)

ServerMgr:Update()

error.PNG

Edited by Somescrub
new info
Krungh Crow

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.2.1

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