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UI Display on Different Monitors

Pending 1.4.9

Kobani

Posted

"Hey Scalbox,
sorry to bother you again 😊, but some players have reported that the UI in your plugin looks distorted or blurry on different monitors, especially on widescreens.

Most UIs from other developers adjust dynamically to different resolutions, similar to the Rust inventory: the size stays proportional and texts/elements remain sharp. Could you check if your UI can be implemented the same way?

Thanks a lot!"

image.png

Scalbox

Posted

Hi
This issue isn't resolution-related, but if the player changes the "rendering scale," it can't be fixed at this time.
An update is planned for this, but it will take some time.
For now, if your rendering scale is different from "1," you may experience issues.

 

  • Like 1
Kobani

Posted

5 hours ago, Scalbox said:

Hi
This issue isn't resolution-related, but if the player changes the "rendering scale," it can't be fixed at this time.
An update is planned for this, but it will take some time.
For now, if your rendering scale is different from "1," you may experience issues.

 


It’s great to hear that an update is already planned.
Just a small note: the issue also occurs for players with a rendering scale of 1.

Thanks for the quick reply and for always responding so fast, doing everything possible. Support like this really deserves recognition — once the update together with the UI update is finished, I’d be happy to send you a little something as a token of appreciation. 

Wishing you a great evening!

Scalbox

Posted

Thank you so much.
Can you tell me what resolution you're using? So I can run some tests.
Thanks

  • Like 1
Kobani

Posted

2 hours ago, Scalbox said:

Thank you so much.
Can you tell me what resolution you're using? So I can run some tests.
Thanks

I’m using a resolution of 2580 x 1080. If you don’t have a widescreen monitor, just switch to windowed mode and adjust the height of the window. If the UI then scales the same way as Rust’s inventory, everything should display correctly.

  • Like 1
Scalbox

Posted

image.png.1defc517526063e34c86f09393b484cf.png

I'm sorry, I've tried various ways but I can't reproduce the problem.

Scalbox

Posted

It's just the first part that looks a little smaller, I can fix that, but for the rest I can't do anything else.

Kobani

Posted

On 9/19/2025 at 7:51 PM, Scalbox said:

It's just the first part that looks a little smaller, I can fix that, but for the rest I can't do anything else.

It’s not about the UI being smaller or bigger. Example

OffsetMin: "-200 100"
OffsetMax: "200 500"
AnchorMin: "0.5 0"
AnchorMax: "0.5 0"

With this setup, the button always stays in the same position, regardless of the screen size. It scales together with the player’s inventory, so it remains proportional and never gets distorted.

In your UI, however, something is different. As a result, the UI stretches on different monitor sizes or when the interface changes, and the text becomes blurry. The goal should be for the UI to stay stable, not blurry or distorted.

I hope this makes it clearer and helps you understand what I mean.

 

Scalbox

Posted

As I was telling you this is an old user interface, it will be rewritten to be always in the same place, like the new interfaces of my plugins,

but this takes some time, I'm busy with another plugin at the moment

  • Like 1
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