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Defining all trees for harvest rewards

Pending 3.2.4

guvk
guvk

Posted

Hey Steen,

Is there a better way of making sure our players are getting rewards for harvesting all of the tree types? I've searched through the support forum and couldn't find another thread already asking about this, and I'm still a relatively new admin and learning how to do some of these things. Here is a snippet from our RustRewards.json regarding the trees we have listed. To be clear, do we have to define *every* tree possible? And if so, any idea where I can find a list? I don't want to add things that *shouldn't* be in the config, like if I sourced a whole list of trees from Corrosion Hour, I feel like some of those might not belong in there.

      "Tree": {
        "American_Beech": 0.50,
        "Cactus": 0.50,
        "Douglas_Fir": 0.50,
        "Driftwood": 0.50,
        "Hura_Crepitans": 0.50,
        "Log": 0.50,
        "Mauritia_Flexuosa": 0.50,
        "Oak": 0.50,
        "Pine": 0.50,
        "Sapling": 0.25,
        "Swamp_Tree": 0.50,
        "Trumpet_Tree": 0.50,
        "birch_big_temp": 0.50,
        "birch_big_tundra": 0.50,
        "birch_large_temp": 0.50,
        "birch_large_tundra": 0.50,
        "birch_medium_temp": 0.50,
        "birch_medium_tundra": 0.50,
        "birch_small_temp": 0.25,
        "birch_small_tundra": 0.25,
        "birch_tiny_temp": 0.25,
        "birch_tiny_tundra": 0.25,
        "douglas_fir_d_small": 0.25,
        "palm_tree_med_a_entity": 0.50,
        "palm_tree_short_a_entity": 0.50,
        "palm_tree_short_b_entity": 0.50,
        "palm_tree_short_c_entity": 0.50,
        "palm_tree_small_a_entity": 0.25,
        "palm_tree_small_b_entity": 0.25,
        "palm_tree_small_c_entity": 0.25,
        "palm_tree_tall_a_entity": 0.50,
        "palm_tree_tall_b_entity": 0.50,
        "pine_dead_a": 0.50,
        "pine_dead_b": 0.50,
        "pine_dead_c": 0.50,
        "pine_dead_f": 0.50,
        "dead_log_c": 0.50,    
        "vineswingingtreeprefab": 0.50,
        "wood-pile": 0.25
      }

 

Best wishes,
guvk

  • Administrator
Steenamaroo

Posted

Hi,
The plugin covers all the trees in the game already,
with the exception of Shizolobium and Vine_Swinging_Tree, which are added for the next update.

It should, anyway. Was there something other than those two you think is missing?

 

Adding entries yourself is no good - The plugin automatically removes entries that it didn't find, or isn't coded to have.

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