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Question about the plugin

Pending 1.1.4

Stormo
Stormo

Posted

Good day! I wanted to clarify — maybe I missed it in the settings — is there an option to modify the loot in the crate?
Also, is it possible to add an Economy system so that players receive a reward for completing the event, and integrate SkillTree so that it also grants a reward for successful completion?

Stormo

Posted

I have another question — is it possible to make it so that only the player who killed the target can loot it, and to have an event owner so that other players cannot enter, similar to how it works in most events of this type?

 

Iftebinjan

Posted

9 hours ago, Stormo said:

Good day! I wanted to clarify — maybe I missed it in the settings — is there an option to modify the loot in the crate?
Also, is it possible to add an Economy system so that players receive a reward for completing the event, and integrate SkillTree so that it also grants a reward for successful completion?

Right now it doesnt have any loot configuration, it copies whatever loot system plugin you are using like betterloot, Loottable etcs plugin.

For the economy and skilltree support, i can add a command list like this in the config
Execute on won:[
"givemoney {PLAYER_ID} 100",
"givexp {PLAYER_ID} 1000"
]

Iftebinjan

Posted

7 hours ago, Stormo said:

I have another question — is it possible to make it so that only the player who killed the target can loot it, and to have an event owner so that other players cannot enter, similar to how it works in most events of this type?

 

I dont know what should be the winning factor as it has multiple hackable crates and many scientist, should we make it whoever loot the hackable crates be the winner? 
Or i can add a option whoever joins the monument area first gets to loot and kill the scientist?

Stormo

Posted (edited)

10 hours ago, Iftebinjan said:

Right now it doesnt have any loot configuration, it copies whatever loot system plugin you are using like betterloot, Loottable etcs plugin.

For the economy and skilltree support, i can add a command list like this in the config
Execute on won:[
"givemoney {PLAYER_ID} 100",
"givexp {PLAYER_ID} 1000"
]

Yes, adding commands upon completion is a great idea! The best part is that it will allow entering custom commands, making the feature universal.

Edited by Stormo
Stormo

Posted (edited)

10 hours ago, Iftebinjan said:

I dont know what should be the winning factor as it has multiple hackable crates and many scientist, should we make it whoever loot the hackable crates be the winner? 
Or i can add a option whoever joins the monument area first gets to loot and kill the scientist?

It should be set up so that when a player kills the first bot under the dome, they become the event owner. In most similar events, the owner is determined by the amount of damage dealt.

Edited by Stormo
Iftebinjan

Posted

On 8/11/2025 at 9:42 AM, Stormo said:

It should be set up so that when a player kills the first bot under the dome, they become the event owner. In most similar events, the owner is determined by the amount of damage dealt.

Quote
{
  "Event Timer Interval (In Seconds)": 1,
  "Event Notification Timer (In Seconds)": 10,
  "Notify on crate hack to all players": true,
  "Event conclude on Hackable Crate loot": true,
  "Event conclude countdown on Hackable Crate loot": 20,
  "Event Owner Settings": {
    "Enable event owner based on npc damage?": false,
    "The amount of damage that the player has to do to become the Event Owner": 500.0,
    "Send Console commands on event won by player": false,
    "Console commands list(Placeholder: {PlayerSteamID})": [
      "gibmoney {PlayerSteamID} 100",
      "gibmoney {PlayerSteamID} 100"
    ],
    "Can the non-owner of the event loot the Hackable Locked crates": false
  },
  "Chat Settings": {
    "Chat Avatar Icon": 0,
    "Chat Prefix": "<color=#FFFF00>Monument Events</color>: ",
    "Chat Notification Type(CHAT/TIP/BOTH)": "BOTH"
  },
  "Scheduled Events": {
    "Enabled": true,
    "Minimum Time Between Events [In Seconds]": 1800,
    "Maximum Time Between Events [In Seconds]": 3600,
    "Max Events On Server At Once": 3,
    "Minimum Required Players Online": 1,
    "Spawn Event From The Schedule Events List": false,
    "Schedule Events List": [
      "gas_station_1",
      "airfield_1",
      "launch_site_1",
      "trainyard_1",
      "junkyard_1",
      "harbor_2",
      "harbor_1",
      "junkyard_1",
      "airfield_1",
      "powerplant_1",
      "water_treatment_plant_1",
      "sphere_tank",
      "satellite_dish",
      "ferry_terminal_1"
    ]
  },
  "Version": {
    "Major": 1,
    "Minor": 1,
    "Patch": 5
  }
}

Heres is the new config for now

Stormo

Posted

15 minutes ago, Iftebinjan said:

Heres is the new config for now

That's very good! So when will the update be released?

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