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Error image

Pending 1.8.4

ProjektEU
ProjektEU

Posted

21:12:49 Failed to call hook 'ImportImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Ext.CarbonAliases.ImageDatabaseModule+<>c__DisplayClass3_0.<QueueBatch>b__0 () [0x00000] in <3b23c2bce6974adfb74d65cd6a8eff96>:0
at Oxide.Plugins.ImageLibrary.ImportImageList (System.String title, System.Collections.Generic.Dictionary`2[TKey,TValue] imageList, System.UInt64 imageId, System.Boolean replace, System.Action callback) [0x000a4] in <1d5b86bb5e8b4b3298299247d41ad2bf>:0
at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009da] in <1d5b86bb5e8b4b3298299247d41ad2bf>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0

ProjektEU

Posted

command /buytank image.png.4275a45505b57d505b6fa7b2762aa1eb.pngbut the map is empty but there is no place anywhere

ProjektEU

Posted

I don't know what stim is, the map is always empty but a random tank spawns but there is no place for /buytank

ThePitereq

Posted

Its bradley drops, not ROad bradley

ThePitereq

Posted

What does RoadBradley prints you on the plugin reload?
Like this one:

 

(19:44:36) | ##############################

Generated roads for RoadBradleys:

Default Roads: 22

Edited Roads: 52

Merged Roads: 0

Custom Roads: 0

Merged Roads Parts: 0 (they won't be used)

Random Event Roads: 52

Purchasable Event Roads: 52

##############################

ThePitereq

Posted (edited)

I think it's because you have 
"Tank Route - Use all default roads": true,
and 
"Tank Route - Remove Timed-Event Roads From Purchasable Pool": true,
so it removed all roads.

Just change the 2nd option to false and it shouyld start working

Edited by ThePitereq
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