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PvE Mode Not Preventing Player/Structure Damage?

Not a Bug 1.3.9

theLizardWizard

Posted

While the system allows players to flag themselves either as PvE or PvP (Default is set to PvE), PvE players/player structures seem unaffected and are still able to take damage from PvP and PvE flagged players. 

Would love the ability to have players/teams flag themselves as one or the other and be able to otherwise coexist on my server. Is this possible/intended?

Mr01sam

Posted

"While the system allows players to flag themselves either as PvE or PvP (Default is set to PvE), PvE players/player structures seem unaffected and are still able to take damage from PvP and PvE flagged players."
So this might be happening - in order for a PVE player to have their base protected ALL players authed on the TC must be in PVE mode. If even one player on the TC is in PVP mode, then the whole base is considered a "PVP base".

"Would love the ability to have players/teams flag themselves as one or the other and be able to otherwise coexist on my server. Is this possible/intended?"
 Yup you can totally do this, I intended it for that exact scenario! There is a free addon plugin on the plugin page you can download called "WarMode Spawn UI" and it will prompt players to choose PVP or PVE when they first login to the server. Now, if you want people to be able to change that later on, you can enable the flagging feature in the config. If you do not want people to change it, then I do not recommend having flagging on with that.

Mr01sam

Posted

Changed Status from Pending to Not a Bug

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