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Mod not working as advertised

Not a Bug 1.1.7

Bullit810
Bullit810

Posted

Hey, I have 3 spawned normal NPC, no zombies at all. i also get errors with a lot of lag with this mod active. 

(20:26:03) | System.NullReferenceException: Object reference not set to an instance of an object

at BasePlayer.IsPlayerVisibleToUs (BasePlayer otherPlayer, UnityEngine.Vector3 fromOffset, System.Int32 layerMask) [0x00098] in <acb32800ec274e3ba7c34261e425828e>:0

at HumanNPC.CanSeeTarget (BaseEntity entity, UnityEngine.Vector3 fromOffset) [0x0001a] in <acb32800ec274e3ba7c34261e425828e>:0

at HumanNPC.CanSeeTarget (BaseEntity entity) [0x00007] in <acb32800ec274e3ba7c34261e425828e>:0

at AIBrainSenses.AiCaresAbout (BaseEntity entity) [0x001e9] in <acb32800ec274e3ba7c34261e425828e>:0

at Spatial.Grid`1[T].Query (System.Single x, System.Single y, System.Single radius, T[] result, System.Func`2[T,TResult] filter) [0x000ac] in <4bca1bdbcaa2413aa62c4793aa3ff267>:0

at BaseEntity+Query+EntityTree.GetBrainsInSphereFast (UnityEngine.Vector3 position, System.Single distance, BaseEntity[] results, System.Func`2[T,TResult] filter) [0x00000] in <acb32800ec274e3ba7c34261e425828e>:0

at AIBrainSenses.SenseBrains () [0x00015] in <acb32800ec274e3ba7c34261e425828e>:0

at AIBrainSenses.UpdateSenses () [0x00038] in <acb32800ec274e3ba7c34261e425828e>:0

at AIBrainSenses.Update () [0x0000f] in <acb32800ec274e3ba7c34261e425828e>:0

at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00076] in <ef8bccead64044ba9ce3bdf236d927af>:0

at BaseAIBrain.DoThink () [0x0000d] in <acb32800ec274e3ba7c34261e425828e>:0

at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <acb32800ec274e3ba7c34261e425828e>:0

at NPCPlayer.ServerThink_Internal () [0x0000d] in <acb32800ec274e3ba7c34261e425828e>:0

at HumanNPC.TryThink () [0x00000] in <acb32800ec274e3ba7c34261e425828e>:0

at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <acb32800ec274e3ba7c34261e425828e>:0

 I was really expecting zombies for my pve server or am i missing something?

Please advise 

regards

Wrecks

Posted

I’m not sure what this is, are you sure that’s from ZH? 

Bullit810

Posted

yes bud, its righ after i have installed the mod, server lags, also no NPC spawns at bandit, if im correct this mod does add physical brown zombies that can roam at marketplace etc? i dont see any of those

 

Wrecks

Posted

It says NpcSpawn though. That’s another plugin 

Wrecks

Posted

at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think

Wrecks

Posted

The merchant NPC can be spawned dynamically, you don’t even have to do that manually. 
 

the merchant exchanges your prize item for RP or $.

 

zombies can be dynamically spawned at FP Monuments for players to hunt and kill. 

Bullit810

Posted

might be something thats causing it to conflict. appologies for that confusion.

ok back to first message, is there actual zombies in the mod or is it only the 3 npcs that spawn at monuments?

Wrecks

Posted

lol there is zombies, check the documentation, quite a bit of people use this plugin no issues. 

Wrecks

Posted

Changed Status from Pending to Not a Bug

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