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issue compiling

Fixed 1.2.1 1.2.2

Evil_Orko
Evil_Orko

Posted

Hi, I'm having a repeating problem with the last couple versions - every time the server loads this one plugin fails to compile until I force it to load manually and it works just fine.  I hope this error message helps - I'll have to try to get the full log if you need more than the attached excerpt.  Thanks!  

image.png

ZEODE

Posted

Thanks for the report, nobody else has reported any issue with this. Continue Oxide or Carbon?

I will look into this when I next can.

Evil_Orko

Posted

Thank you for replying, I also noticed that I was the only one with this issue.  I checked and I am using the newest version.  Also, I use Oxide.  

ZEODE

Posted

Changed Status from Pending to Fixed

Changed Fixed In to Next Version

Evil_Orko

Posted

Hi, unfortunately I'm still getting the same symptoms of it not loading upon restart but loads fine manually.  We did get a new error, though.  

Thanks for your help.

image.png.8793908ad8c92edc0879367e5ab500fe.png

ZEODE

Posted

I don't know why you are seeing these errors when nobody else is, but then the plugin loads fine when reloaded manually. Is this on Carbon or Oxide?

I've checked my code and I changed it to use the native Dismount method used to remove the NPC from the CH47 when the plugin unloads, so there is no reason this should error.

Luuxen

Posted

Hey just adding to this thread as its the same "issue",
I have the same issue as above, the plugin compiles fine when i reload it (maybe it compiles better after HumanNPC has loaded) when the server boots, i just have a timed command to reload it after boot, but its still a "issue" that it needs that fix to compile - btw im on oxide, latest version and Bradley Drops v1.2.3 

Thanks for looking in to this "not so serious bug"
Best regards!
Luux

snippet of the boot:
 

BradleyDrops - Failed to compile: 'HumanNPC' does not contain a definition for 'skinID' and no accessible extension method 'skinID' accepting a first argument of type 'HumanNPC' could be found (are you missing a using directive or an assembly reference?) | Line: 905, Pos: 44

 

timed command about 5 mins after the server boot:

(06:07:27) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully

(06:07:31) | BradleyDrops was compiled successfully in 1687ms

(06:07:31) | [Bradley Drops] ====== Harmony Patching Begin ======

(06:07:31) | [Bradley Drops] INFO: UpdateTargetList method found: True

(06:07:31) | [Bradley Drops] INFO: DoWeaponAiming method found: True

(06:07:31) | [Bradley Drops] INFO: DoWeapons method found: True

(06:07:31) | [Bradley Drops] INFO: Patched methods count: 3

(06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.UpdateTargetList

(06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeaponAiming

(06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeapons

(06:07:31) | [Bradley Drops] INFO: BradleyAPC Harmony patches applied successfully!

(06:07:31) | [Bradley Drops] ====== Harmony Patching Complete ======

(06:07:31) | Loaded plugin Bradley Drops v1.2.3 by ZEODE

ZEODE

Posted

HumanNPC is a class within the Rust game files, it is not a plugin. It inherits properties from base classes which have the skinID property, so this error doesn't make any sense, but I will have a  look into it when I can.

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