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Gun Game

Pending 1.0.1

moulinch


moulinch

Posted

Hi imthenewguy,
I’ve noticed that once a player wins the event, the match doesn’t end properly. The game keeps going even after the winner is determined. Could you please check if something’s wrong with the match-ending logic?

Thanks in advance!

  • Curator
imthenewguy

Posted

2 hours ago, moulinch said:

Hi imthenewguy,
I’ve noticed that once a player wins the event, the match doesn’t end properly. The game keeps going even after the winner is determined. Could you please check if something’s wrong with the match-ending logic?

Thanks in advance!

I've not had this issue from others. Can you send me a video?

moulinch

Posted

Hi! 👋
I’m sending you the error logs from my panel along with a video showing what happens.
Let me know if you need anything else to help figure out what’s going wrong. Thanks in advance!

 

 

 

at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.EquipPlayer (Oxide.Plugins.GunGame+PlayerInfo pi, System.Boolean strip) [0x00080] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.RespawnPlayer (Oxide.Plugins.GunGame+PlayerInfo playerInfo) [0x0000b] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.OnPlayerDeath (BasePlayer victim, HitInfo info) [0x00122] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f13] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 (22:40:10) | Kyu[76561198132074394] was killed by Af0xz[76561198963632346] at (18.09, 155.79, 103.18) (22:40:10) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame+<>c__DisplayClass181_0.<OnPlayerDeath>b__0 () [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

  • Curator
imthenewguy

Posted

3 hours ago, moulinch said:

Hi! 👋
I’m sending you the error logs from my panel along with a video showing what happens.
Let me know if you need anything else to help figure out what’s going wrong. Thanks in advance!

 

 

 

at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.EquipPlayer (Oxide.Plugins.GunGame+PlayerInfo pi, System.Boolean strip) [0x00080] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.RespawnPlayer (Oxide.Plugins.GunGame+PlayerInfo playerInfo) [0x0000b] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.OnPlayerDeath (BasePlayer victim, HitInfo info) [0x00122] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f13] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 (22:40:10) | Kyu[76561198132074394] was killed by Af0xz[76561198963632346] at (18.09, 155.79, 103.18) (22:40:10) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame+<>c__DisplayClass181_0.<OnPlayerDeath>b__0 () [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

You are  missing some of the error. Can you paste the whole thing?

laceyblonde

Posted

On 6/24/2025 at 6:55 PM, imthenewguy said:

I've not had this issue from others. Can you send me a video?

I posted 2 weeks ago on my post that's still pending too, that I had the same issue as well just like what they're showing in their video, except mine was with Rocket Launchers and not swords.

  • Like 1
  • Curator
imthenewguy

Posted

1 hour ago, laceyblonde said:

I posted 2 weeks ago on my post that's still pending too, that I had the same issue as well just like what they're showing in their video, except mine was with Rocket Launchers and not swords.

Where did you post the video with Gun game having the same issue?

 

laceyblonde

Posted

3 minutes ago, imthenewguy said:

Where did you post the video with Gun game having the same issue?

 

I didn't post a video, I had just mentioned it in the list of other issues we've had that I did post screen shots of, but no one has replied since that day. I just got rid of rocket launchers because it appeared the game wasnt recognizing it as a weapon in the log for whatever reason even though it works in Arena Tournament, & I was more worried about the other issues I posted getting fixed

moulinch

Posted

On 26/06/2025 at 02:15, imthenewguy said:

Il vous manque une partie de l'erreur. Pouvez-vous la coller en entier ?

hello 

Hey! I’ve sent you what I had . Let me know if you need anything else!

moulinch

Posted

Hi,

just following up — I'm still waiting for a response about this issue, thank you.

moulinch

Posted

hello 

Notice – Match Doesn’t End Automatically

Unfortunately, once a winner is declared in GunGame, the event doesn’t automatically stop or reset.
The game will continue running until manually restarted or managed by an admin.

  • Curator
imthenewguy

Posted

What errors are you getting in console?

moulinch

Posted

at Oxide.Plugins.GunGame.AwardParticipation () [0x00080] in <2e3bfd8064174e1d86e979cfce85f4ec>:0

at Oxide.Plugins.GunGame.CheckWin (Oxide.Plugins.GunGame+PlayerInfo pi) [0x0011a] in <2e3bfd8064174e1d86e979cfce85f4ec>:0

at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x0010c] in <2e3bfd8064174e1d86e979cfce85f4ec>:0

at Oxide.Plugins.GunGame+<>c__DisplayClass182_0.<OnPlayerDeath>b__0 () [0x00000] in <2e3bfd8064174e1d86e979cfce85f4ec>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0

(21:14:36) | moulinch[76561199012239004] has spawned

  • Curator
imthenewguy

Posted

I need the full error mate. Partial errors don't help me.

 

moulinch

Posted

(21:17:13) | Exception while calling NextTick callback (DivideByZeroException: Attempted to divide by zero.)
  at Oxide.Plugins.GunGame.AwardParticipation () [0x00080] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 
  at Oxide.Plugins.GunGame.CheckWin (Oxide.Plugins.GunGame+PlayerInfo pi) [0x0011a] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 
  at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x0010c] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 
  at Oxide.Plugins.GunGame+<>c__DisplayClass182_0.<OnPlayerDeath>b__0 () [0x00000] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0
(21:17:13) | Kyu[76561198132074394] has spawned

That's all I have, mate. Unfortunately, I don't have any more details — that's the full error message I received.

  • Curator
imthenewguy

Posted

Yep that was the missing piece, thank you. I will fix the error for the next release. Its to do with the participation points calculation dividing by 0.

 

moulinch

Posted

Awesome, thank you so much! 😄
Glad to hear you found the issue — I really appreciate the quick support.
Looking forward to the next update, and thanks again for the great work! 🙏🔥

moulinch

Posted

Hi there! 👋

I hope you're doing well. I'm reaching out regarding the GunGame plugin – my players really enjoy it and have been asking when it will be back on the server.

Unfortunately, I haven't been able to reactivate it since the latest issues, and I was wondering if you have any idea when the next update or fix might be released?

No pressure of course – just trying to keep the community informed. Thanks in advance for your work and time!

Best regards,
moulinch

  • Curator
imthenewguy

Posted

14 hours ago, moulinch said:

Hi there! 👋

I hope you're doing well. I'm reaching out regarding the GunGame plugin – my players really enjoy it and have been asking when it will be back on the server.

Unfortunately, I haven't been able to reactivate it since the latest issues, and I was wondering if you have any idea when the next update or fix might be released?

No pressure of course – just trying to keep the community informed. Thanks in advance for your work and time!

Best regards,
moulinch

Its been on my discord for a while. Next update will probably be close to forced on here though.

moulinch

Posted

Hey, do you have a link to your Discord? I couldn’t find it, and since you said the next update will probably be posted there, I’d like to keep an eye on it.

Also, would’ve been nice to get a heads-up here too 😅
If there’s a direct download link or any way to grab the update, I’m definitely interested!

  • Curator
imthenewguy

Posted

2 hours ago, moulinch said:

Hey, do you have a link to your Discord? I couldn’t find it, and since you said the next update will probably be posted there, I’d like to keep an eye on it.

Also, would’ve been nice to get a heads-up here too 😅
If there’s a direct download link or any way to grab the update, I’m definitely interested!

Hey mate, there is a link on every one of my plugin pages. Click the discord banner and it should take you there.

 

moulinch

Posted

Ah got it, thanks! I’ll check the banner on the plugin page then.

Just to be sure — is version 1.0.3 the one I should download right now, or is there a newer one available on your Discord?

moulinch

Posted

Hey!
Just wanted to let you know that the spawn issue is now fixed — thank you for the help! 🙏
Also, would it be possible to add SafeRespawn and NoEscape to the list of excluded plugins in the configuration? That would be really helpful.

Thanks again!

  • Curator
imthenewguy

Posted

8 hours ago, moulinch said:

Hey!
Just wanted to let you know that the spawn issue is now fixed — thank you for the help! 🙏
Also, would it be possible to add SafeRespawn and NoEscape to the list of excluded plugins in the configuration? That would be really helpful.

Thanks again!

You should be able to blacklist the commands for teleporting. What does SafeRespawn do?


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