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Gun Game

Pending 1.0.1

moulinch
moulinch

Posted

Hi imthenewguy,
I’ve noticed that once a player wins the event, the match doesn’t end properly. The game keeps going even after the winner is determined. Could you please check if something’s wrong with the match-ending logic?

Thanks in advance!

imthenewguy

Posted

2 hours ago, moulinch said:

Hi imthenewguy,
I’ve noticed that once a player wins the event, the match doesn’t end properly. The game keeps going even after the winner is determined. Could you please check if something’s wrong with the match-ending logic?

Thanks in advance!

I've not had this issue from others. Can you send me a video?

moulinch

Posted

Hi! 👋
I’m sending you the error logs from my panel along with a video showing what happens.
Let me know if you need anything else to help figure out what’s going wrong. Thanks in advance!

 

 

 

at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.EquipPlayer (Oxide.Plugins.GunGame+PlayerInfo pi, System.Boolean strip) [0x00080] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.RespawnPlayer (Oxide.Plugins.GunGame+PlayerInfo playerInfo) [0x0000b] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.OnPlayerDeath (BasePlayer victim, HitInfo info) [0x00122] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f13] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 (22:40:10) | Kyu[76561198132074394] was killed by Af0xz[76561198963632346] at (18.09, 155.79, 103.18) (22:40:10) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame+<>c__DisplayClass181_0.<OnPlayerDeath>b__0 () [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

imthenewguy

Posted

3 hours ago, moulinch said:

Hi! 👋
I’m sending you the error logs from my panel along with a video showing what happens.
Let me know if you need anything else to help figure out what’s going wrong. Thanks in advance!

 

 

 

at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.EquipPlayer (Oxide.Plugins.GunGame+PlayerInfo pi, System.Boolean strip) [0x00080] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.RespawnPlayer (Oxide.Plugins.GunGame+PlayerInfo playerInfo) [0x0000b] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.OnPlayerDeath (BasePlayer victim, HitInfo info) [0x00122] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f13] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 (22:40:10) | Kyu[76561198132074394] was killed by Af0xz[76561198963632346] at (18.09, 155.79, 103.18) (22:40:10) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame+<>c__DisplayClass181_0.<OnPlayerDeath>b__0 () [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

You are  missing some of the error. Can you paste the whole thing?

laceyblonde

Posted

On 6/24/2025 at 6:55 PM, imthenewguy said:

I've not had this issue from others. Can you send me a video?

I posted 2 weeks ago on my post that's still pending too, that I had the same issue as well just like what they're showing in their video, except mine was with Rocket Launchers and not swords.

  • Like 1
imthenewguy

Posted

1 hour ago, laceyblonde said:

I posted 2 weeks ago on my post that's still pending too, that I had the same issue as well just like what they're showing in their video, except mine was with Rocket Launchers and not swords.

Where did you post the video with Gun game having the same issue?

 

laceyblonde

Posted

3 minutes ago, imthenewguy said:

Where did you post the video with Gun game having the same issue?

 

I didn't post a video, I had just mentioned it in the list of other issues we've had that I did post screen shots of, but no one has replied since that day. I just got rid of rocket launchers because it appeared the game wasnt recognizing it as a weapon in the log for whatever reason even though it works in Arena Tournament, & I was more worried about the other issues I posted getting fixed

moulinch

Posted

On 26/06/2025 at 02:15, imthenewguy said:

Il vous manque une partie de l'erreur. Pouvez-vous la coller en entier ?

hello 

Hey! I’ve sent you what I had . Let me know if you need anything else!

moulinch

Posted

Hi,

just following up — I'm still waiting for a response about this issue, thank you.

moulinch

Posted

hello 

Notice – Match Doesn’t End Automatically

Unfortunately, once a winner is declared in GunGame, the event doesn’t automatically stop or reset.
The game will continue running until manually restarted or managed by an admin.

imthenewguy

Posted

What errors are you getting in console?

moulinch

Posted

at Oxide.Plugins.GunGame.AwardParticipation () [0x00080] in <2e3bfd8064174e1d86e979cfce85f4ec>:0

at Oxide.Plugins.GunGame.CheckWin (Oxide.Plugins.GunGame+PlayerInfo pi) [0x0011a] in <2e3bfd8064174e1d86e979cfce85f4ec>:0

at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x0010c] in <2e3bfd8064174e1d86e979cfce85f4ec>:0

at Oxide.Plugins.GunGame+<>c__DisplayClass182_0.<OnPlayerDeath>b__0 () [0x00000] in <2e3bfd8064174e1d86e979cfce85f4ec>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0

(21:14:36) | moulinch[76561199012239004] has spawned

imthenewguy

Posted

I need the full error mate. Partial errors don't help me.

 

moulinch

Posted

(21:17:13) | Exception while calling NextTick callback (DivideByZeroException: Attempted to divide by zero.)
  at Oxide.Plugins.GunGame.AwardParticipation () [0x00080] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 
  at Oxide.Plugins.GunGame.CheckWin (Oxide.Plugins.GunGame+PlayerInfo pi) [0x0011a] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 
  at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x0010c] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 
  at Oxide.Plugins.GunGame+<>c__DisplayClass182_0.<OnPlayerDeath>b__0 () [0x00000] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0
(21:17:13) | Kyu[76561198132074394] has spawned

That's all I have, mate. Unfortunately, I don't have any more details — that's the full error message I received.

imthenewguy

Posted

Yep that was the missing piece, thank you. I will fix the error for the next release. Its to do with the participation points calculation dividing by 0.

 

moulinch

Posted

Awesome, thank you so much! 😄
Glad to hear you found the issue — I really appreciate the quick support.
Looking forward to the next update, and thanks again for the great work! 🙏🔥

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