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some minor issues

Fixed 1.6.12 1.6.14

Takeshi
Takeshi

Posted

Discovered that incendiary rockets can't be used in Attack Helicopter (the original default can)
Also can you please add ammo.rocket.basic to Attack Helicopter to go in
assets/content/vehicles/attackhelicopter/ahmissilepod. prefab?

“ApplyToMinicopter”: true, currently changing it to false will result in game server bouncing. Can this be fixed?
"RadarSelectButton":
If I want to change it to left alt, how do I set it?
And if I want the Minicopter to close the Small Stash box, how do I set it?

Bxrflip

Posted (edited)

6 hours ago, Takeshi said:

Discovered that incendiary rockets can't be used in Attack Helicopter (the original default can)
Also can you please add ammo.rocket.basic to Attack Helicopter to go in
assets/content/vehicles/attackhelicopter/ahmissilepod. prefab?

“ApplyToMinicopter”: true, currently changing it to false will result in game server bouncing. Can this be fixed?
"RadarSelectButton":
If I want to change it to left alt, how do I set it?
And if I want the Minicopter to close the Small Stash box, how do I set it?

ok, Thanks for letting me know!
I'll get to work on Attack heli, and apply to minicopter bugs tonight!

As for adding new ammo types to the attack heli rocket pods, unfortunately the gameobject for the rocket pods by facepunch literally has the two ammo types hardcoded into the object class, so I can't really make that work without basically recreating the entire rocket Pod functionality and overriding the old one (which is out of scope for this plugin).

For key bindings, unfortunately we only have a few select buttons that the game takes as inputs while riding the copter. I might be able to explore using commands and allowing users to bind keys to commands, but server owners will need to instruct players to bind keys to the commands and that becomes a whole mess. I'll attach an image of the available keys that can be used out of the box.
 

Quote

And if I want the Minicopter to close the Small Stash box, how do I set it?

Could you elaborate what you mean? Like do you want the stashbox to not appear on minicopters at all? (if yes, then that will get fixed when I fix the applytoMinicopter bug)


image.png.7f592ba4713726c5d686efc93df199b9.png

Edited by Bxrflip
Takeshi

Posted

Yes, I'd like to make it possible to disable the stashbox for the current helicopter, so that if the stashbox malfunctions or damages too much imba, you can choose to disable this feature at first.

I also found out that in True PVE made by nivex, the carrier can't do damage to npc's, can this feature be added to give damage to Heavy Scientist or other Scientist?

Also when I use left click attack on the carrier, using the * key on the keypad causes an automatic attack, can you fix this?

If so, can you tell me how to add or change the Homing Missile's Damage Parameter & Explosive Damage Parameter and Locked Maximum Range on the carrier?

Bxrflip

Posted

3 hours ago, Takeshi said:

Yes, I'd like to make it possible to disable the stashbox for the current helicopter, so that if the stashbox malfunctions or damages too much imba, you can choose to disable this feature at first.

I also found out that in True PVE made by nivex, the carrier can't do damage to npc's, can this feature be added to give damage to Heavy Scientist or other Scientist?

Also when I use left click attack on the carrier, using the * key on the keypad causes an automatic attack, can you fix this?

If so, can you tell me how to add or change the Homing Missile's Damage Parameter & Explosive Damage Parameter and Locked Maximum Range on the carrier?

I can make it so the stash does not appear for all minicopters, or all scrappys, etc, but right now there is not a feature to enable/disable it for specific copter instances. I'm looking into ways to implement this, but the plugin was never meant to make some copters 'special' and other copters not. it's designed to allow players to mount items to any copter. You can use permissions to enable/disable weapons for certain players or copter types though!

For True PVE, the issue is that in order to mount the weapons to the copter, the copter must be the owner of the weapon. It basically treats the copter as an autoturret. True PVE is blocking attacks made by anything except a player. The PVE plugin needs to be modified to allow damage from objects of type: PlayerHelicopter. I don't think there's a way for me to do it on my end.

I'm not sure what you mean "using the * key on my keypad causes an automatic attack". The copter will only fire a weapon when the pilot presses "WeaponFirePrimary". You may have the * key bound to weaponfireprimary, so you may need to unbind it.

You can change the homing missile's damage parameters in the weapons folder in the file marked radar missile or heat seeker. Each weapon has the ability to be enable/disabled for each copter type, so if you want minis to have different damage than an attack heli, etc. you can simply disable the original heat seeker file for minis, duplicate the file, name the copy "HeatSeekerMini" and change the values so that it is only enabled for the mini. 

Bxrflip

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.6.14

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