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Lack of Supply Drop Chances

Not a Bug 1.0.4

Wile E.
Wile E.

Posted

A player just reached out to me to say:

"Hey, I just ran 34 barrels in excavator
I got to call 1 supply drop and that was because the excavator was at 100% when it started
so I ran 34 barrels and the supply drop percentage was at 97% when the last barrel completed

 

Am I missing something here ?

I had set Excavator to speed up a bit with these settings:

  "Excavator": {
    "Excavator fuel time per diesel (seconds)": 20,
    "Excavator resource tickrate": 1,
    "Excavator resource multiplier": {
      "Stone": 1,
      "Sulfur": 1,
      "Metal fragments": 1,
      "High quality metal": 2.7
    }
  },
  "Use excavator settings if GatherManager exists": true

MrMokka

Posted (edited)

Excavator speed is just how fast it burns through diesel (20sec per diesel for you), but the charge time for supply drops are not affected.
In vanilla you need to use 5 diesel to get 1 drop (https://wiki.rustclash.com/entity/giant-excavator), or 10min of run time.
Quick math say 34 diesel at 20sec each is 11 + some minutes. So only having 1 drop is correct.
I can look into adding support for increasing the charge time for airdrop, but currently its the same as vanilla

Edited by MrMokka
  • Like 1
MrMokka

Posted

Changed Status from Pending to Not a Bug

Wile E.

Posted

I was aware of the default timing for air drops but since there was no mention on the plugin page I did not think anything about this. Appreciate you looking into an option though.

MrMokka

Posted (edited)

After some digging to see how to solve this, i found out its actually a convar for this
excavatorsignalcomputer.chargeneededforsupplies
600 is default
Because of this, i wont add it to the plugin as its part of the game already

Edited by MrMokka
MrMokka

Posted

I added the convar to the pluginpage, at the bottom, for future information.
Thank you for bringing this up, it's a good thing to know about 🙂

  • Love 1
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